Saturday, June 22
Daily News Stuff 22 June 2019
Why Did I Work So Hard At The Sports Festival Edition
Why Did I Work So Hard At The Sports Festival Edition
Tech News
- Moderating social networks is an awful job because people are awful. (TechDirt)
The situation is not improved by the fact that all the major social networks are run by idiot children.
- AMD's Epyc Rome lineup looks to have leaked. (WCCFTech)
Starting at around $500 for an 8 core part (single or dual socket) and ranging up to $5000 for a single-socket 64 core and $7700 for a dual-socket 64 core part.
I still want to see more AM4 servers though.
- That bug in Chrome's site suggestions has reportedly been fixed in the latest update. (Bleeping Computer)
- Ubuntu is dropping 32-bit support as of 19.10. (Ubuntu)
Not only will there no longer be 32-bit builds of the operating system, the 64-bit builds won't have any 32-bit libraries. While the kernel still retains the ability to run 32-bit apps, you will have to bundle all dependencies with your app. And you'll also need to work out how to build it in the first place without any 32-bit support in your development environment.
Disclaimer: I suppose you think nothing much is happening as the moment.
Posted by: Pixy Misa at
05:46 PM
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1
I like the discourse thread where the Ubuntu rep says, "relax, Steam is gonna make 32-bit games work", followed by someone linking to Steam's tweet saying, "yeah, we're just gonna stop supporting Ubuntu".
-j
-j
Posted by: J Greely at Sunday, June 23 2019 08:10 AM (ZlYZd)
2
I would say "who still uses 32-bit apps" semi-seriously, but one of my company's main applications is stuck at 32-bit due to the use of a couple of ActiveX controls and the lack of time I have to replace them.
Posted by: Rick C at Sunday, June 23 2019 10:58 AM (Iwkd4)
3
I read that thread and the linked one about testing some actual games, and they're pretty brutal. I suspect the people saying "gamers will walk away from Ubuntu" are right.
And regarding my last comment I wasn't even thinking about games when I wrote it, but I don't game on Linux.
And regarding my last comment I wasn't even thinking about games when I wrote it, but I don't game on Linux.
Posted by: Rick C at Sunday, June 23 2019 11:13 AM (Iwkd4)
4
Apparently 32-bit software is still released a fair amount, especially on games. One example is that Stellaris, a 4X initially released by Paradox in 2016 (w/ a native Linux port), was 32-bit until it's most recent version released a couple of months ago. I was quite surprised to learn it had been 32-bit, especially because performance in late game could get atrocious.
Posted by: StargazerA5 at Sunday, June 23 2019 02:26 PM (jl9eJ)
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