This wouldn't have happened with Gainsborough or one of those proper painters.
Saturday, April 29
Crocodiles With Frickin' Chainsaws
Well, yeah.
Posted by: Pixy Misa at
05:24 AM
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1
Let's poke it with a stick and see what happens...
Posted by: triticale at Saturday, April 29 2006 05:44 AM (f6/Rc)
2
Is Munuvia off-line? I haven't been able to access a .mu.nu site all day. I got here because I have you blogrolled as ambientirony.com. And when I go to snoozebuttondreams.com I can get that site. But not a single .mu.nu site is available, including Munuviana and the login page. Wussupwitdat? The accessibility to Munuvia has been off and on for me lately, as you know, but it's never been <i>this</i> bad.
Posted by: Tuning Spork at Saturday, April 29 2006 02:32 PM (TYbE8)
3
It's not sharks with frickin laser beams, but it's a start.
Posted by: TallDave at Saturday, April 29 2006 07:17 PM (H8Wgl)
4
Spork - no, mu.nu is fine. The problem is with your ISP. But I'm taking steps tjat will (I hope) fix that.
Posted by: Pixy Misa at Saturday, April 29 2006 07:38 PM (QddTL)
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Friday, April 28
Rant
Morons. Leftists. Telstra. Possums. Grrrr.
Posted by: Pixy Misa at
08:39 AM
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1
You must have had one hell of a morning. Being hassled by idiotic leftist possums over the phone? That really does suck.
Posted by: Steven Den Beste at Friday, April 28 2006 02:28 PM (+rSRq)
Posted by: HC at Friday, April 28 2006 03:02 PM (0uWAs)
3
Most succinct rant I've ever read.
Posted by: Light & Dark at Friday, April 28 2006 08:21 PM (M9GWX)
4
...and they're all in your walls, right?
Posted by: Wonderduck at Saturday, April 29 2006 12:46 AM (7+BNY)
5
Are they even still using the old Telstra communication satellites?
Posted by: triticale at Monday, May 01 2006 02:39 PM (Ib4dG)
6
"Telstra" is an Australian phone company. "Telstar" was a communications satellite launched in the early 1960's.
Posted by: Steven Den Beste at Monday, May 01 2006 03:07 PM (+rSRq)
7
That was a feeble attempt at humor; not the first you've ever seen from me. I wasn't sure what Telstra was (I was thinking of that synthetic fat substitute) but I knew it wasn't the satellite.
Posted by: triticale at Wednesday, May 03 2006 11:25 PM (B24x8)
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Tuesday, April 25
The Kids Are Alright
I'm on the train to work (it's my day off, but computers are no respecter of holidays), and there are two teenage girls across the aisle chattering away as teenage girls are wont to do - about the Mars Rovers, and life on other planets, and President Bush's Mars initiative, and Fred Hoyle's panspermia theory (though I don't think they took the latter seriously).
Posted by: Pixy Misa at
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1
Okay, if that's the sort of women you've got in Australia, I'm moving ASAP.
Posted by: Wonderduck at Tuesday, April 25 2006 08:39 PM (7+BNY)
2
Pixy my love, my other love (Harvey)'s blog won't display because of
some silly bandwidth limit thingy! Please oh please fix! Thank
you!
Posted by: Susie at Wednesday, April 26 2006 09:03 AM (a0oF7)
3
Completely off-topic, Pixy, but you can only move one more time in your life... or hope that there's another
Cutie Honey series.
Posted by: Wonderduck at Friday, April 28 2006 01:05 AM (+FLIL)
4
Well, I could always have Pixy Central The Movie after Re: Pixy Central...
Posted by: Pixy Misa at Friday, April 28 2006 02:25 AM (FRalS)
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Monday, April 24
Hand Maid May
I just finished watching this series again. I watched it when it first came out back in 2000, and I've been busy since then (seriously) so I just got around to taking another look at it. It's a charming little show, with a great
opening sequence.
It also has a much more complicated plot than ten (or even eleven) episodes can comfortably hold. There are significant time jumps between episodes. This is noticeable not just in the character relationships - a startling development at the end of one episode has become part of the background at the start of the next - but explicitly in that the seasons change over the course of the series; the elapsed time must be six months at a minimum, and possibly more. So there are some things that are simply never explained.
Many spoilers follow.
more...
Posted by: Pixy Misa at
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1
I'm kicking myself for not having spotted the country codes. It just never occurred to me.
Regarding the CBSs eating, I always assumed it was like Data eating: something that was engineered into them for social reasons, but something which doesn't actually matter. As to what does power the full sized units, they charge from the wall just like the miniature does. However, they're big enough to contain their own charging units, and can move to wall outlets and take care of it themselves. The miniature units require an external charger and the human owner has to plug them in.
The problem with the 11th episode is that it includes a lot of things which contradict stuff we're told, or shown, in the rest of the series. Even without the 11th episode the underlying plot doesn't make a whole lot of sense, but adding the 11th episode makes it even worse. So that's why I deliberately excluded it and decided it wasn't canonical. (In fact, it doesn't even work totally in character terms. Why would Cyber-X and Commando-Z remain in the past after their problem was solved?)
Posted by: Steven Den Beste at Monday, April 24 2006 04:52 PM (+rSRq)
2
Good work on all points. I still disagree with two of them, though. :-)
I continue to insist that the CBDs in the future were retroactively never infected; they all wake up without showing signs of being reset, and several of them
died onscreen. The implication is that most of them were already "dead".
Also, I disagree that the "it" in the quote from episode nine refers to the virus. I think the next line makes it clear that "it" is her program: "If we can figure out how she's evolving...we'd get a hint on how to design a vaccine program"
. She's the one evolving.
Stepping outside the rules established for this game, here's the Japanese dialog from that scene.
Kazuya: Ja, May ga virus ni kansen-shite nai no wa... (
Then, May wasn't infected because...)
Commando-Z: Sou da! Kanojo ni henkan wo okita kara da! (
That's right! Because inside her a transformation had occurred!)
Ikariya is the original vector for spreading the virus to all CBDs; it got established in the MAID System first, so all of their later anti-virus protection couldn't see it (it hijacked the BIOS calls, so to speak). Admittedly, Ikariya wasn't hooked up when the virus was destroyed, but his infected source code was on the computer Kazuya was using. He'd either be fixed in the next update, or else he's become "aware" enough that Kazuya no longer feels comfortable modifying his mind, and will continue MAID System development on other platforms.
-j
[by the way, this fancy entry form doesn't seem to work with Safari]
Posted by: J Greely at Monday, April 24 2006 07:25 PM (0/vcb)
3
By the way, the angelic figure associated with the CBDs I've always considered to be symbolic, not literal. She's actually a statue out front of the university that Kazuya and Nanbara attend. Those pictures from the future of all the CBDs laying on beds dying, and then later of all them waking up, I also consider to be symbolic, not literal.
Posted by: Steven Den Beste at Monday, April 24 2006 08:02 PM (+rSRq)
4
I got the first DVD a little while ago on SDB's rec. Sadly, with the fight between time for Victor Hanson's "A War Like No Other," Glenn's book, WoW, Starcraft, various novels by Stross, John Barnes, and S.M. Stirling, blogging, girlfriend, and oh yeah my 4 actual jobs, I've only gotten through two episodes so far.
So many addictions, so little time. When is that Singularity going to get here and allow me to spawn multiple consciousnesses so I can enjoy everything at once?
Posted by: TallDave at Tuesday, April 25 2006 10:19 PM (H8Wgl)
5
This
is the Singularity. Or at least the on-ramp to it. Remember back in the old days when sometimes you actually had time to be bored? Gone. And it's only going to get
worse better.
Posted by: Pixy Misa at Wednesday, April 26 2006 01:47 AM (X4y/B)
6
Regarding the CBDs power needs, why assume that both the full-scale and the 1/6th scale models use the same power sources? I can see the minis using direct-plug power, while the larger models use some kind of chemical-combustion energy conversion process like humans do (with maybe a plug-in backup system).
Posted by: Jason Bontrager at Monday, May 01 2006 04:42 PM (00lzh)
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Sunday, April 23
Look What I Found!
OpenVZ
It's an open source subset of Virtuozzo, which is a virtualising system aimed primarily at hosting providers. Mughi, the latest addition to the mu.nu family, is a virtual server running under Virtuozzo.
The neat thing about OpenVZ (and Virtuozzo) is what it isn't: It isn't a complete system-level virtualisation. It's a user-level virtualisation. Under OpenVZ, you have one Linux kernel for the entire (physical) system. Under something like VMWare, you have a separate kernel for each virtual machine. The VMWare way gives you complete isolation (good), but it means that each virtual server ends up trying to manage its own disk caching and virtual memory (wasteful). With OpenVZ, you have a single caching and virtual memory pool, but you can restrict how much memory (and also CPU time) a single virtual machine can take up. This does mean that I can see how much physical memory the server has (8GB, of which 256MB is guaranteed to Mughi), but for many purposes that matters less than the efficiency gained by the sharing of that memory.
There's a 119 page PDF manual available if you want to know more.
It is only supported on certain specific versions of Linux (the manual lists Fedora Core 3 and 4, and Red Hat Enterprise 4), but you can run other distributions inside the virtual machines; it's only the kernel that must be shared. (It looks like CentOS, Fedora 5, and SUSE 10 are now supported as well.)
Ooh. And they also have checkpointing and virtual server migration, which is pretty neat for free software.
And then there's Xen. I really need to read up on that too.
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Friday, April 21
Shock And Awww
Futility
Posted by: Pixy Misa at
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"The problem with the rat race is that even if you win, you're still only a rat."
Somebody much cleverer than me said that.
Posted by: SwinishCapitalist at Friday, April 21 2006 09:52 PM (FVPMK)
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Wednesday, April 19
Happy Birthday To Meee!
I
turned three last Friday. Almost forgot.
Susie, first citizen of Munuvia, has her third birthday next week.
Posted by: Pixy Misa at
11:03 PM
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*sigh* I turn 38 on Sunday. The Pond, however, is getting close to becoming 1...
Posted by: Wonderduck at Wednesday, April 19 2006 11:53 PM (zBXYv)
Posted by: phin at Thursday, April 20 2006 11:58 AM (Xvpen)
Posted by: spacemonkey at Thursday, April 20 2006 12:53 PM (DN55C)
4
ãŠ誕çâ€Å¸Ã¦â€”¥ãŠã‚Âã§ã¨ã†ãÂâ€Ã£Â–ã„ã¾ãÂâ„¢.
Posted by: Will at Thursday, April 20 2006 01:50 PM (SOx9v)
5
It's a bit hard for me to believe I've been blogging for more than five years.
Posted by: Steven Den Beste at Friday, April 21 2006 12:55 AM (+rSRq)
6
Happy blog birthday! I 'd forgotten my blogiversary, silly me....thanks for the reminder!
Posted by: Susie at Tuesday, April 25 2006 01:45 PM (a0oF7)
7
Oops! Sorry for the double ping! I really DID click "previous pings sent"...I don't know why it sent them all through again!
Posted by: Susie at Wednesday, April 26 2006 10:06 AM (a0oF7)
8
That is so awesome!!
Happy Birthday!
; )
Posted by: Christina at Tuesday, May 02 2006 02:09 PM (zJsUT)
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From The I Have It And You Don't Dept.
Kei spends about half of episode five in her underwear. Including the scene where she is fighting the evil killbot.
Posted by: Pixy Misa at
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So rip that sucker, already!
Posted by: Steven Den Beste at Wednesday, April 19 2006 02:58 PM (+rSRq)
2
I still love you, Pixy, but you're very, very evil.
Posted by: Wonderduck at Wednesday, April 19 2006 07:02 PM (+FLIL)
3
Steven - it's ripped, but I need to work on the subtitle timing. I'm not sure why, but the timing in the files I have drifts all over the place relative to the video.
Posted by: Pixy Misa at Wednesday, April 19 2006 07:41 PM (eAghb)
4
Well, then, how about a couple of frame grabs?
Posted by: Steven Den Beste at Wednesday, April 19 2006 11:03 PM (+rSRq)
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Post-Oblivion
There are two groups that know how to make a good computer role-playing game: BioWare and Japan.
Posted by: Pixy Misa at
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Oblivion, Part Three, Chapter Two
Okay, let me unpack that a little.
Some role-playing games are criticised for being too linear, too focused on the main story. The best example I've ever seen is the final chapter of Hordes of the Underdark. Not only do you travel in a dead-straight line from your starting point to the goal, but you pass through a series of one-way gates so you cannot retrace your steps (or return to town for supplies) and there are arrows painted on the ground telling you which way to go.
Oblivion doesn't do things quite like that. There is a main quest: Go here, do this, go there, die. Well, the die part is optional, but it's not avoidable. If you follow the main quest without going and doing other things first - finding better equipment, new spells, and generally levelling up like mad - you will die.
On the other hand, if you wander around near where you start out, you will get bitten by a vampire, and contract vampiritis.
Assuming you don't want to have pale-skin and glowing red eyes and catch fire when exposed to sunlight, you'll need to find a cure. The local temple might be a good place to start - but the only thing they have to offer is to kill you on the spot. When you decline their kind offer, they suggest you try the Wizards Guild. The Wizards suggest you speak to someone at Unseen University. The bloke at Unseen University tells you that he has no idea how to cure vampirrhea, but tells you that the Duke of Dartmoor does. The Duke of Dartmoor (once you get in to see him) tells you to seek out Wendy the Wicked, Witch of the Western Wastes. Once you find her (getting killed only twice along the way) and break into her house, she tells you that she can tell you what the cure is, but first you have to bring her seven Greater Spotted Hufflepuffs. Since you've never seen one Greater Spotted Pufflehuff, much less seven of them, you decide to kill her instead. Or get killed by the monster she summons which attacks you from behind; either way works.
When you've only been playing the game for ten hours, being told you have to go on what sounds like a thirty-hour quest merely to rid yourself of a chance affliction is most unwelcome. Far easier to go back through your saved games to before your encounter with the bipedal mosquitos. But if you're just going to throw away half the time you've spent playing the game every time something like that happens, what's the point in playing it in the first place?
The thing is, it's not fun. There's no sense of accomplishment or adventure. The graphics are extremely detailed, but also thoroughly uninteresting. I think it was Might & Magic 7 that first presented us with a world that was - in the name of realism - the colour of mud from one end to the other. Oblivion is HD mud.
But it's a huge world! It's a huge, boring world.
But there's so many things to see! They all look the same. This town is built on a hill, and that town is... Okay, also built on a hill. Actually, all the towns I've visited so far are built on hills.
But there's so much to do! Perhaps. But do I want to do any of it?
But once you get past (some point involving two weeks of dedicated effort) it's much more fun! Don't. Care.
Score
Graphics: Mud
Sound: Mud
Gameplay: Mud
Overall: Pfft
Posted by: Pixy Misa at
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Thanks for saving me the effort of discovering this myself. :)
Posted by: Andrew at Wednesday, April 19 2006 08:08 AM (0585Z)
2
So, to sum up: mud.
Why do you think it was called
Oblivion?
Posted by: Wonderduck at Wednesday, April 19 2006 09:08 AM (zBXYv)
3
Sucks to be a vampire. OTOH had you read the manual you would have learned that during the four days it takes to actually turn into a vampire you can pray at any town's cathedral altar and be cured. For free. So if it hasn't been four days yet you can give this a try; failing that you can go back to a save file that is within the 4-day window so you don't lose all your history.
The annoying quest is only if you actually become a vampire.
Or just go play Call Of Duty 2 or Geometry Wars, they're good games too.
Posted by: michael parker at Wednesday, April 19 2006 09:22 AM (S7bWZ)
4
Manual? Read?
Uh, yeah. Thanks for that tip.
I wasn't that enthralled before I became a vampire anyway. If I'd found the game fun to play, I
would have gone on the quest. Or something.
Posted by: Pixy Misa at Wednesday, April 19 2006 09:51 AM (eAghb)
5
I think the game is probably enjoyable for people willing to devote huge amounts of time to it. But I don't
have huge amounts of time; I want a game that I can jump into for an hour or two a couple of times a week, and Oblivion isn't it.
I've spent more than ten hours on it, waiting for something interesting to happen. It's pretty, but it's also pretty dull.
Posted by: Pixy Misa at Wednesday, April 19 2006 10:00 AM (eAghb)
6
Bethesda's RPGs are uniformly impressive...
As concept pieces. The premise - being a independent agent in an immense, connected, and malleable world - is attractive. In practice, you'd better enjoy making up stories about what you're doing in that sandbox, because they won't be telling you one. The only game of theirs in which they made any effort at a more traditional kind of RPG storytelling - that is, actually providing stories rather than an elaborate framework for free-form roleplay - was Redguard, and that was an imperfect success at mixing styles.
Bioware can do good work - though I wouldn't have counted their NWN campaign work on any list of it - and so can Square, Nippon Ichi, and the various other residents of Japan. Obsidian studios has some promise as well - Black Isle is gone, but they surely knew how to make RPGs in their time, and Obsidian inherited much of their talent. KOTOR II, although palpably unfinished, still showed considerable promise.
Have you tried Bioware's Jade Empire?
Or, for something further out of left field, A-Sharp's King of Dragon Pass?
Posted by: HC at Wednesday, April 19 2006 12:25 PM (vhWf1)
7
I haven't tried Jade Empire, and probably should. But playing an Xbox game when I just went and bought a 360?!
Posted by: Pixy Misa at Wednesday, April 19 2006 10:26 PM (LUBRF)
8
Jade Empire is a quite good RPG, and looks beautiful on the old xbox. The 4x antialiasing it gains from running in emulation on the 360 may make it look even better.
There's very little opportunity to do your own thing (there's only one area where you get random encounters) which does keep the plot clicking along and eliminates the need for level grinding, since everybody has fought the exact same battles at any given point in the game, and most of your stat improvements come from your amulet anyway.
Downside is it's very short (~20 hrs) with only modest replay value. Upside is it's a quite dense experience as RPG's go, and you don't have to worry about losing months of your life.
Posted by: michael parker at Thursday, April 20 2006 09:26 AM (S7bWZ)
9
You know, I completely forgot that some Xbox games will run on the 360. And Jade Empire turns out to be one of them. (Of the Xbox games I already have, the only one that works on the 360 is DOA 3.)
Posted by: Pixy Misa at Thursday, April 20 2006 11:58 AM (eAghb)
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