Posted by: Steven Den Beste at Friday, April 06 2012 03:00 PM (+rSRq)
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There's a version of this on vimeo.com: http://vimeo.com/39758142
(I apologize for not mastering the way of making that a real link.)
This looks like the director's own upload and it has a bunch of credits with links (and he has a tumblr with .gif versions of various scenes). The director (Takuya Hosogane) also has a 'making of' video for it (showing rough animation and sketches for various sections) and other, earlier videos.
(Credit goes to people on Twitter, who linked to the Vimeo version.)
Posted by: Chris Siebenmann at Saturday, April 21 2012 06:14 AM (YmdZq)
Right. That reminds me why I don't like this sort of game.
I don't have any problem at all with the game subject or material; they're fine, and deftly handled. It's the shallowness of the decision tree that I have a problem with. At least when Mass Effect screwed you this way, you could mostly either apologise or shoot someone. Sometimes both.
It's more like a giant "Choose Your Own Adventure" book.
That's the point he's making. You don't get to choose much. Rins path is the worst in that regard. Hannako's is by far the best as far as logically relevant choices.
On balance I liked most of the characters, and 3 of the 5 stories, but I agree that gameplay was lacking.
Posted by: The Brickmuppet at Sunday, February 19 2012 05:12 PM (EJaOX)
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I note that Katawa Crash has more actual game play (you can slow yourself, give yourself a boost a limited number of times and of course choose your initial trajectory)...you also get to kick Hisao around and there's a sharktopus, (which the VN sorely lacks).
Posted by: The Brickmuppet at Sunday, February 19 2012 05:20 PM (EJaOX)
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And that's my point (which I also made in my review). KS isn't a game by Western standards, and comparing it to Mass Effect, even in passing, isn't fair to either.
If you object to calling KS a "Choose Your Own Adventure" book, then I'll just call it five novellas wrapped together by a computer program. There is no gameplay, just a lot of reading.
Having said that, I had more fun reading KS than I have any of the last five books I've picked up.
Posted by: Wonderduck at Sunday, February 19 2012 05:30 PM (ZNgWw)
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The problem I have is that you're presented with two or three choices, none of which are quite what you want to do, and which don't accurately represent what your character will do or say (a sin which Mass Effect also commits, which is why I mentioned it) - and then you just press the space bar for a long while.
If you read the credits, you'll see they had a writing team, an art team, a music team... And no-one at all on game design.
I agree that it's a fun read, and the characters are engaging. But I think that all that creative work is sadly let down by the shortage of meaningful choices.
Posted by: Pixy Misa at Sunday, February 19 2012 05:56 PM (PiXy!)
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I'll give it another go, to get some more of the story out. I do like the story (so far). It just needs about three times as many branch points.
Posted by: Pixy Misa at Sunday, February 19 2012 05:59 PM (PiXy!)
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The real culprit there was, the, er... "development cycle", I guess you'd call it. The first chapter was produced as a demo/test the waters/holy shit this is really happening piece, and actually has a lot of decision points and branching etc etc. But the rest of the development doesn't run with that at all - if you don't end up on the Kenji bus, your ride will take you completely to the end of one of the girls' stories.
A game developed in more organic fashion would have spaced that out more, so that you didn't have a Future Destiny With _x_ by the school festival. But it would have also been a long, hard slog with the initial development team - they needed to have something out there to convince people that this was a real, serious project devoted to taking what sounds like a terrible joke of a concept and making a good experience out of it.
That said, there's something to be said for the roller coaster. Contrast with Type Moon's stuff, for example. The Tsukihime game had a bunch of branching options, but only a single determiner between whether you were on the Arc path or the Ciel path... and it wasn't the game asking you "so would you prefer to be bonking Arc or Ciel" either. It was entirely possible to go into the game and play it with a strong preference for one character, then do that particular choice wrong, starting you on the path for the other with massive, insuperable penalties (because, well... Ciel very much does not like Arc and Arc's just jealous in general.) So your game was doomed at that point... but it wouldn't say "oh yeah, you're so dead by now", you'd just play for a few more in-game days wondering why you're suddenly getting all these Ciel scenes when you'd been a lot more friendly with Arc.
Which is to say, designing these stories with a lot of branching points is hard, because an "oh darn, nobody likes you very much" ending is a highly negative experience, especially if you can't exactly work out what you did wrong. FSN had a few problems with this too. If you're playing the game worried that answering "wrong" when you get asked about your favorite vegetable will result in hours of wasted gameplay, you're not going to have as much fun.
Some games get around this by having a strong default option - Sakura Wars (not exactly a dating sim...) rigs it so it's quite difficult to get EVERYONE mad at you, and even blundering your way through the game without much of a focus will have you end up with Sakura. Other games get through it in this fashion - you've got choices that can lead to different scenes, but in ways that aren't story-important (the infamous White Ren/Black Ren selection event...) Some games just blow it and become crapware.
It's fair to say that KS doesn't have a whole lot of user interaction, but eh, it's a visual novel. More interaction doesn't necessarily equal a better experience.
Posted by: Avatar_exADV at Sunday, February 19 2012 09:43 PM (GJQTS)
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More interaction doesn't necessarily equal a better experience, but in this case, and for me, it definitely would.
Posted by: Pixy Misa at Sunday, February 19 2012 11:25 PM (PiXy!)
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Hey, Pixy. I can't log into blog.mu.nu. I'm getting an Internal Server Error page. Could you have a look at that? Thanks! :-D
Posted by: Tuning Spork at Monday, February 20 2012 11:40 AM (yh6+P)
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Spork, I'll get that fixed ASAP, but in the meantime try the backup login at blog2.mu.nu.
Posted by: Pixy Misa at Monday, February 20 2012 03:49 PM (PiXy!)
Do you remember when I whined incessantly about the spam on Ace's blog, and you finally tried to block me while you and Den Beste shamed me for my awesome ability to whine about stuff?
Well, sorry for all of that, but more importantly, congratulations on fixing the spam problem! If it's not a secret, how did you accomplish it?
*fingers crossed that it was one of my ideas*
Posted by: Kevin at Monday, February 20 2012 07:26 PM (3o64G)
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I'm not sure exactly what did the trick. I updated the spam filter to scan the database for repeat offenders, find all the IP addresses they use, and ban them en masse.
I also spent several hours manually identifying spam and zapping the hell out of it (and banning people the same way).
It worked a lot better than I'd expected; spam levels have gone way down.
Posted by: Pixy Misa at Monday, February 20 2012 09:12 PM (PiXy!)
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Thanks, Pixy! The main login is still out, but the backup worked like a charm.
Posted by: Tuning Spork at Monday, February 20 2012 10:25 PM (yh6+P)
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Original address should be happy again now as well.
Posted by: Pixy Misa at Wednesday, February 22 2012 11:42 AM (PiXy!)
Which one, though? One of the stable ones or one of the metastable ones?
Wan.
Where did those come from? I'm sure they weren't there before.
Aww, now they're gone again.
Guess it's one of the metastable ones then.
Wan.
The robot fights are formulaic, but the characters and the character designs work for me, as does the art style generally and the music, both op/ed and incidental.
It's nothing groundbreaking, but it has a beat and you can dance... I mean, it's enjoyable enough so far.
Two and one half little fishies out of four. Wan.
Now you see 'em...
Now you don't.
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Wednesday, January 18
Ano Natsu De Matteru
Also known as spoiler.
This one is actually good - funny, well-written, well-acted, beautifully drawn, and willing to hit the tropes head-on or dodge them balletically as its whim takes it.
One thing that intrigued me while watching the show was when it was set. One, no cell-phones or computers anywhere; can't be twenty-first century. Two, skirt length, can't pre-date the mid-60's. Architecture (the school has a large, curving glass wall, for example) and transport (the very few cars we see are neither boxy nor sleekly curved) both suggest the 80's or 90's. The male lead has a Super-8 film camera, and it's not highlighted as an anachronism, which points to the early 80's. But there are shelf stereos - CD only - and the cordless phones are bulky but not that bulky, which suggests at least the late 80's, probably the 90's.
That aside, it has a busty redhead, a tomboyish girl who goes hmph, and a twintailed girl who goes ufufufu.
Oh, and railcars. All in all, it's a real throwback, a 90's style comedy with 2012 production values, and definitely one I'll be watching.
Posted by: Pixy Misa at Thursday, January 19 2012 10:02 AM (PiXy!)
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There's apparently circumstantial evidence that the series is set relatively recently. The source I ran across is 8thsin's TL notes and observations.
Posted by: Chris Siebenmann at Wednesday, January 25 2012 04:02 AM (YmdZq)
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It's good to know that I'm not the only one suffering from Engineer's Disease.
Posted by: Steven Den Beste at Wednesday, January 25 2012 04:22 AM (+rSRq)
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This show is definitely relevant to my interests. Why is it, then, that I can't get more than two minutes into the first episode without sighing and closing the player?
I want to watch it. I wanted to watch it the moment I heard about it. I like Please Teacher, I LOVED Please Twins, I should be drooling over this one like something that drools a lot.
Maybe it's my mood.
Posted by: Wonderduck at Wednesday, January 25 2012 04:40 PM (f/6aJ)
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Possibly. There are shows that I really like but can only watch at certain times.
Posted by: Pixy Misa at Wednesday, January 25 2012 05:31 PM (PiXy!)
Papa no Iukoto wo Kikinasai! Also known as Oh, right, the whole of Wikipedia is blacked out.
A college-aged boy ends up looking after his niece and step-nieces after their parents are lost in a plane crash. Some genuine moments of comedy and tragedy, but the storytelling is heavy-handed and it strays too close to ick territory for my liking.
Could be worse. Knowing the Japanese, could be a lot worse.
Two little fishies out of four. Maybe half a point more if we get to see more of the monorail. Monorails are good.
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I dunno, what is the system? If it's ALWEG, I'll take it, but the hanging French shit buys no favours from me. Even the Moscow-style Intamin leaves me cold.
Posted by: Pete Zaitcev at Thursday, January 19 2012 08:21 AM (G2mwb)
It's a card game. When a card shows up on the table that a player wants, he has to slap it. If both players want it, it's a contest of speed.
What makes me laugh about all this is that back when DiGiKerot used to do comics for his web page, and when Saki was running, he satirized it by having his girls be in a Snap club (instead of mah-jong, you understand).
Sure wish he'd start doing those again, but of all people I particularly can understand getting burned out.
Posted by: Steven Den Beste at Monday, November 14 2011 03:57 PM (+rSRq)
Got the chance to finish watching this series this evening, and it really is an underappreciated little gem. While it treads ground covered by shows like Azumanga Daioh, K-On!, and Hidamari Sketch, and while it's a bit uneven in places, its charm holds up throughout.
And the sixth omake is brilliant.
There's an OVA on the way, so that's something to look forward to. With only two volumes to the manga I don't know if there's enough material for another full season, much as I'd like to see it.
Recommended.
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Heck yes. But by now I am afraid to approach it with a fresh hope as I did 3 times prior.
BTW, mee.nu is dead, reports "too many templates".
Posted by: Pete Zaitcev at Sunday, August 14 2011 05:12 AM (9KseV)
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I was filled with trepidacity with the third season, but it was almost entirely unwarranted. So I'm feeling only a little apprehensness for this outing. Nazuna is a cabbage, but not to such a degree that she diminishes the overall awesomery.
Posted by: Pixy Misa at Sunday, August 14 2011 04:15 PM (PiXy!)
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And mee.nu seems to be okay now, just full of spam. Sigh.
Posted by: Pixy Misa at Sunday, August 14 2011 04:15 PM (PiXy!)
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If this new season follows the 4th book of the manga, and there's no reason to suspect that it won't, we'll discover that Cabbage actually begins to grow something of a skeletal system. Not much of one, and still rather soft and floopy, but it's there. Not enough to make me like her, but enough for me to acknowledge that she's no longer dragging on the show like a fifty-ton weight attached to an kayak.
Posted by: Wonderduck at Sunday, August 14 2011 05:00 PM (KBBJ+)
This Site Is Now One Of Just Three Hits On Google For
"She really is a crazy busy bee."
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Monday, July 25
Wait, What? (Insect Edition)
Maya the Bee was anime?
I always thought it was a European series. But then, I was watching towards the end of my don't-care-so-long-as-it's-animated period, so I wouldn't have noticed either way.
The American dub had a different - and lame - theme song. The version we got in Australia had the original tune* with translated lyrics, which is apparently the case for most of the rest of the world:
France
Germany
Poland
Russia
Hungary
Czechoslovakia, as was
German remix, apparently broadcast in Spain (the Spanish theme is less lame than the American version, but still not the real thing)
Polish polka version, sung by an unreasonably talented 11-year-old
Finland
Slovenia
A live Czech version (Karel Gott sang the original German, Czech, and Slovak versions)
Israel
Greece
A German / Czech co-production
Portugal
Wait, Spain had the real thing too, as well as their German remix and their Latin alternate-universe version
Another German version on Spanish TV or... something - this one actually changes languages midstream
Netherlands
Croatia
Honestly, you could hum the tune of this show to anyone in the world between the ages of about thirty and fifty and form an instant friendship... Except for America. Oh, and Italy. They messed it up too.
The odd thing, though, is that English version is not the song from my childhood. That version went:
There is a land that you can't see, Although it sometimes isn't there; And that is where you'll find a bee, With so much happiness to share. And if you ask her for her name she'll say it's Maya, The one and only little bee called Maya, Maya has so many friends you see; She really is a crazy busy bee. She's always going to exciting places, Maya, Meeting friends with different faces, Maya, Maya, everyone loves Maya. Maya (Maya), Maya (Maya), Maya tell us about your day.
I got most of that from memory, and then found this page which had all but the opening verse, and in the right order. (As soon as I saw it I realised I had some lines the wrong way round.) I found the opening verse on some random page on Facebook.
Now, let's see if I can find that one as well.
...
Mmmmmno.
Oh well, here's another version in... Don't know any more. I think that's Croatian. (Looks up.) Yes, Croatian, which I speak fluently... To the extent that I can recognise Pcelica Maja when I see it twice just a few minutes apart.
* And by "original", I mean the version composed by Czech songwriter Karel Svoboda. The Japanese theme song is nearly as bad as the American version.
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Hardly anyone here remembers it now but the US version of Maya the Bee was actually legendary back in the '80s as an example of bad American dubbing.
Posted by: The Brickmuppet at Tuesday, July 26 2011 09:24 AM (EJaOX)
So I had a free half hour when things weren't actually on fire, and I watched the first episode of this. I still have the latter half of last season's shows to watch, but I wanted to pick up one episode of something, and Usagi Drop was something that sounded like it might be good.
And it is. It is very good indeed.
Oh. What's it about? It's about a thirty-year-old guy who moves in with his aunt, who scolds him all the time. Yes. Yes, that's what it's about. Heh.
Four plummeting bunnies out of four.*
* Just as a reminder, the scale is out of four, and the scores range from -1 to 5.
Posted by: Pixy Misa at Wednesday, July 13 2011 04:12 AM (PiXy!)
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Hmf. Ace I'll have to leave until morning; those guys are slightly smarter and I'll need to write a little script to zap them all.
Posted by: Pixy Misa at Wednesday, July 13 2011 04:14 AM (PiXy!)
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Ah, I'll re-run the commenter stats at mu.nu. That will find the bad guys for me, then I can just bulk-erase them.
Posted by: Pixy Misa at Wednesday, July 13 2011 04:16 AM (PiXy!)
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Exotic, because the stable state is two cutinos, one chaon, and one oneeon, and to form Mashimarium a third cutino has to be captured; it will divert the oneeon, and the chaon will get lonely. But nobody likes the chaon, so it's okay.
Posted by: Avatar_exADV at Wednesday, July 13 2011 06:18 AM (mRjOr)
My Little Pony: Friendship Is Magic: Still Short But Not Quite As Short Take
Yes, I really watched the whole of the new series of My Little Pony.
The thing is, while there is no question but that the show was created solely as a cynical exercise in manipulating little girls into getting their parents to exchange their hard-earned dollars for mass-produced plastic toy horses, it is actually pretty good.
I'll post more on My Little Pony and Wakfu when I have a bit of free time, but here's a very quick rundown of the latter:
Wakfu the animated series feels at first like an attempt to either capitalise on or promote (or both) Wakfu the mumorpuger. And despite a strong opening and some interesting world building, the first half of the series* devolves into an only moderately entertaing travelogue-with-monsters.
Fortunately, once you reach the midpoint, it starts to pick up. Then it picks up some more. Then it picks up some more. Then it picks up a whole lot more, one by one the characters take a well-earned level in badass** and the ending is pretty damn awesome.
It doesn't hurt that much of the second half is spent in the Sadida Kingdom, and the Sadida*** women are gorgeous.
I like the character designs and artwork a lot, the voice acting is pretty solid, and the story does deliver if you stick with it. Certainly better than you'd expect from a game tie-in.
Recommended.
* Actually, the first season from 2008; there's a second season airing right now. ** Or in Evangelyne's case, a level in A-10 Warthog. Which is the same thing, only more so. *** Yes. And the chronomancers are called Xelor, and the healers are Eniripsa.
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my younger sister also like cartoons, she can watch them for hours one after another untill my father won't switch off the computer. in her opinion the best cartoon is rapunzel. absolutely amazing everything. i advise you to look
Posted by: Artym Tverdov at Friday, June 17 2011 07:27 PM (y+NTh)
That explains the shop specialising in random items.
Quote: Yeah, well, helping jam with legs defending three apples and two potatoes, I'm not calling that nobility.
Speaking of the mumorpuger as opposed to the animated series, I do like the art style and it looks like it could be fun. If I ever get any time off work, I'll give it a try.
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If you can play for free, how do they make money?
Posted by: Steven Den Beste at Sunday, June 12 2011 11:44 PM (+rSRq)
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Not sure in this case, but other games make it so you can play for free but can pay for goodies that are otherwise hard to get. Billy vs. Snakeman works that way.
Posted by: Pixy Misa at Monday, June 13 2011 12:01 AM (PiXy!)
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What I've seen, typically, is that you can only play so far for free. In Pirates of the Caribbean, you can't level up past a certain point; all skills can only go to level 2, you can only buy the weakest few ships, and so on. In Wizard 101, you can only explore about half the first world--and there are 6 or so. In Wizard, there's a hard limit--you simply can't enter some zones. In Pirates, you can (IIRC) sail anywhere, but you'll get your head handed to you. Free Realms caps your professions at level 5, and so on.
And of course there's other things--like in Wizard 101, you can get mounts that increase your ground speed quite a bit; but the ones you can buy with in-game money are ridiculously expensive because they're time-limited; the only perma-mounts require real money.
Posted by: RickC at Wednesday, June 15 2011 07:27 AM (xKMZ6)
I only get to watch anime at two times: When everything is going smoothly at work and all is well with the world and I have peace and quiet in the evening, and when everything is a multilayered blancmange of disasters and I'm up all night rebuilding servers and need something to keep me company.
That said, where are we at with the Spring season? I rated it a big fat meh when the previews came out, but I've changed my tune since then.
Must See
Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai
Whenever I want to talk about the show I have to go find a previous post and cut and paste the name. Other than that, it's awesome. I haven't talked about it much because I want people to experience that for themselves.
A Channel
It's a straight-up moe show, cute girls being cute, with no particular gimmick. And it pulls it off very nicely; the girls are individually and as a group, utterly charming.
Worth Watching
Hanasaku Iroha
It's a 2-cour (24-26 episode) series, so it's taking longer to get going and hasn't grabbed my attention fully as yet, but it shows great promise.
The World God Only Knows II
Okay, it's a continuation of the previous season - though not a sequel, because the first season only covered the early chapters of the manga. And, like the first season, it's fun and has some great comedic moments.
Fascinating Train Wrecks
C - The Miscibility and Solubility of Colloidal Precipitates
While this show is generally well done, it's the sort of thing where the quality of the show as a whole depends utterly on the denouement. This show will only be as good as its ending, and I predict that the ending will be absolutely terrible. (Based on the fact that the story so far makes not the slightest shred of sense.)
Ao no Exorcist
This suffers similar flaws to C, except where C has excellent storytelling but a nonsensical story, Ao no Exorcist has a serviceable story but nonsensical storytelling; it cannot decide what sort of story it wants to be.
Hoshizora e Kakaru Hashi
It's cliche-blend-o-matic time, and nothing is new under the Sun. But it's at least nice to look at.
Astarotte no Omocha
Much much better than its original premise would suggest, but it would pretty much have to be. It's actually the story of two young girls growing up away from their mothers -
Uh-oh. I thought I heard something moving around the other day. There it goes, into the pantry. Let's see, if I board up the entry to the kitchen, and chase it out of the pantry into this cleverly-placed box, it will - yes, it will escape into the laundry. Guess someone's going to be buying some mousetraps tomorrow.
Anyway, Astarotte no Omocha:
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Yes you are. Any show about bodily secretions automatically sucks for that reason alone.
Posted by: Steven Den Beste at Wednesday, May 25 2011 10:18 AM (+rSRq)
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They pretty much discard that premise. They actually turned it into a show about family values.
They didn't do as effective a reversal as Popotan, but it's nothing like what you'd expect given the original concept.
Posted by: Pixy Misa at Wednesday, May 25 2011 10:49 AM (PiXy!)
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I only looked at it because the review on ANN was far more positive than I'd expected:
In 2010 I gave Surprise of the Year honors to Asobi ni Iku yo! for its unusually and unexpectedly high level of cleverness and general quality. Astarotte's Toy is not on that same level – especially not on visuals – but still more thoroughly defies initial expectations on the positive side than any other new title so far this year (except possibly Puella Magi Madoka Magica).
Turns out they're right. On the other hand, initial expectations for this show were way negative.
Posted by: Pixy Misa at Wednesday, May 25 2011 10:55 AM (PiXy!)
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I knew about it because of WAH's comic, funnily enough.
Posted by: Pete Zaitcev at Wednesday, May 25 2011 03:11 PM (9KseV)
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I hadn't seen that. Yeah, that's one take on it.
Posted by: Pixy Misa at Wednesday, May 25 2011 03:37 PM (PiXy!)
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Awww! That Poley Bear is so cute! (He's thinkiing, "Hey, looks like dinnertime!")
Posted by: Steven Den Beste at Monday, May 23 2011 02:15 AM (+rSRq)
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Pixy, bug report for the new editor. Earlier tonight I clicked on the "picture poster" button, and as it was loading I lost my internet connection (darn tornadoes, always causes my broadband to go away!). It gave me the usual message ("your internet connection sucks! Hit reload to fail again!"), and I indeed told it to reload...
...at which point, the entire post editing screen reloaded. Taking with it an hour worth of work.
Just thinkin' that trying to reload the picture poster (I couldn't close it; it didn't get that far) probably shouldn't refresh the entire page...
Thanks for your efforts, Pixy!
Posted by: Wonderduck at Monday, May 23 2011 02:01 PM (n0k6M)
...at which point, the entire post editing screen reloaded.
Same thing happend to me with the extended character popup.
(My ISP's DNS tends to lose track of *.nu addresses; occasionally I'll
get the "site can't be found" message when I'm in the middle of editing
and have to retry.) Appears the code for the popups doesn't load until
they get requested (old editor did the same thing, but they were real
windows...).
Posted by: Old Grouch at Monday, May 23 2011 10:27 PM (92326)
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I may just have a solution for that - without having to change the editor itself. Let me do a little tinkering.
Posted by: QA Pixy at Monday, May 23 2011 11:51 PM (2yngH)
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I always go directly for less-more button and edit HTML. Much, much easier than tinkering with the editor. I publish all my posts in the same manner too.
Posted by: Pete Zaitcev at Tuesday, May 24 2011 05:24 PM (9KseV)
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There's a preferences page where you can choose your editor for posts (though it's kind of complex).
I'll set it so that you can choose your editor for comments as well.
Posted by: Pixy Misa at Tuesday, May 24 2011 05:31 PM (PiXy!)
Some of the background art ain't bad either. (Boom-tish.)
Four points for the landscapes, minus three for being boring and stupid, plus one point for the railcar at the beginning, minus half a point for that disaster of a closing theme.
For a rainy Sunday only. And (checks outside) light cloud only at the moment, so what the heck am I doing?
Update: Based on episode two, plus another half a point for ongoing gorgeous scenery.
This show may be dumb as a rock, but it's sure nice to look at.
Update:
I couldn't do a full-length figure because she's moving during the camera pan, but this part works well enough.
Posted by: The Brickmuppet at Sunday, May 22 2011 08:44 AM (EJaOX)
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That's five shows this season that feature railcars: Hoshizora e Kakaru Hashi here, A Channel (the Enoshima Electric Railway), Denpa Onna to Seishun Otoko (just in the first episode), Ano Hi Mita Hana No Namae O Bokutachi Wa Mada Shiranai (though we've only seen it once so far), and Hanasaku Iroha.
Hidan no Aria has a monorail, but it's not the same.
Posted by: Pixy Misa at Sunday, May 22 2011 09:10 AM (PiXy!)
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I saw one of those from a Shinkansen window at a stop halfway between Sendai and Akita.
Posted by: Pete Zaitcev at Monday, May 23 2011 03:00 PM (9KseV)
Though it does have a monorail (That Imouto Show, Midori no Hibi) so it's not all bad.
With Ao no Exorcist, I get the feeling that the director is talented, but not as a director. As an episode director or animation director, with someone else overseeing the project, he's probably quite good.
With Hidan no Aria, I get the impression that the director's talents lie with directing.... But he's either no good at it or has stopped caring. Since it's (google google...) Takashi Watanabe, who previously directed all of Slayers and Shakugan no Shana and a bunch of other stuff (Lost Universe, Ikki Tousen, Stellar Buster Mito), he's clearly capable of much better work.
Pixy, I just tried uploading an image into that new "top" directory and got an error-500 "No such directory".
Also, there's a problem with the new editor. When I do a "paste", the pasted text always goes at the beginning of the window, not to where the cursor is located.
Posted by: Steven Den Beste at Wednesday, May 18 2011 06:34 AM (+rSRq)
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As to the "top" directory, never mind. All fixed.
Posted by: Steven Den Beste at Wednesday, May 18 2011 06:37 AM (+rSRq)
3
Monorail in Midori no Hibi was crap, the German hanging design. Alweg forewa!
Posted by: Pete Zaitcev at Wednesday, May 18 2011 11:21 AM (9KseV)
4
Slayers and LU had some pretty inconsistent directing and pacing too. Maybe it IS just that he's not good at it.
Posted by: Avatar_exADV at Wednesday, May 18 2011 02:33 PM (pWQz4)
5
The problem is the source material. This is actually better pacing than in the manga.
Posted by: ubu at Sunday, May 22 2011 09:57 AM (GfCSm)
6
Huh. Yeah, if the director was given a turd and told to polish it, I can see it turning out this way.
Posted by: Pixy Misa at Sunday, May 22 2011 10:15 AM (PiXy!)
7
I just read your rant. I've been approaching this show all wrong. Clearly the correct way to watch it is to get completely plastered first, preferably with friends.
Posted by: Pixy Misa at Sunday, May 22 2011 10:20 AM (PiXy!)