Thursday, June 26
That's amazing looking, but as I was watching it I kept thinking that they need some serious traffic control to prevent ships from hitting each other or the station.
How close are they to being done? (Evidently their rendering engine is done, but there's a lot more to the game than that. For instance, they've got a lot of model making to do.)
Posted by: Steven Den Beste at Thursday, June 26 2014 12:48 AM (+rSRq)
I pledged on Kickstarter for the phase 2 beta, which should be starting in a couple of months, but I might sit tight until the 1.0 release. (As I'm doing with Starbound. So far, anyway...)
Posted by: Pixy Misa at Thursday, June 26 2014 02:00 AM (PiXy!)
Posted by: RickC at Thursday, June 26 2014 03:37 AM (0a7VZ)
Posted by: RickC at Thursday, June 26 2014 03:38 AM (0a7VZ)
And it was a royal pain in the ass, and everyone bought a docking computer as their very first upgrade.
* And of course, the reason this game raise millions of dollars on Kickstarter is because of all those mid-eighties teenagers. Actually, if we'd known it would turn out so well, it would probably have raised tens of millions.
Posted by: Pixy Misa at Thursday, June 26 2014 04:31 PM (PiXy!)
The other problem is that rotating a ship about its own axis while you're lined up with the axis of the station doesn't make you rotate around the station's axis once you approach that landing pad.
The resulting wreck should be spectacular.
Posted by: Mauser at Saturday, June 28 2014 06:43 AM (TJ7ih)
Really wanted to pledge to the Elite Dangerous Kickstarter, but since it only accepted donation denominated in UK pounds, which meant the Amazon Payments would not work. I could have used PayPal, but card on record might not have worked with a UK transaction.
I am a bit curious to see who they have writing the sequel to The Dark Wheel, which is suppose to come out with the game. They can not ask Robert Holdstock to do so, since he passed away in 2009.
Posted by: cxt217 at Wednesday, July 02 2014 02:44 PM (rmaOw)
Posted by: J Greely at Thursday, July 03 2014 09:43 AM (fpXGN)
Posted by: Pixy Misa at Saturday, July 05 2014 12:54 AM (PiXy!)
Okay, that's assuming the landing dock is the same diameter as the rim.
The landing problem is that you're trying to match bodies on a circular path with no gravitational influence.
Far better to have a non-rotating landing platform on the axis, land, strap down, begin matching rotation, and then ride an elevator down to the hangar floor.
Posted by: Mauser at Saturday, July 05 2014 11:17 AM (TJ7ih)
56 queries taking 0.1296 seconds, 340 records returned.
Powered by Minx 1.1.6c-pink.