Sorry little green dude, I haven't worked out how to attach parachutes yet. But your epic journey 440km above the surface of planet Kerbin will not be forgotten, even if we never find your scattered remains.
Update: My improved Up Goer 2B reached 680km and is equipped with a parachute. I just need to remember to open it around 23km of altitude....
Update: Patience and practice and lots of solid-fuel boosters, and I can now make a stable orbit fairly reliably even if my primary stage goes flaky on me. Right now I have a Munar flyby lined up - my orbit will take me close enough that I'll be pulled to within 500km of the Munar surface, before being slingshotted back into a Kerbin orbit. From there I should even have enough fuel left to deorbit and land. Here I go!
Update: A little careful nudging and I'll be coming to within 50km5km of the Munar surface... As long as nothing goes wrong. If something does go wrong, Cmdr. Dudsen Kerman will be the first Kerbal on the Mun. Or bits of him, anyway.
Update: Success! Munar flyby and return landing accomplished! I guess the next step will be to make Munar orbit, then break orbit and return. I want to refine my vehicle first, though, so its a bit less fally-aparty.
Posted by: Pixy Misa at Tuesday, April 09 2013 09:50 AM (PiXy!)
Aha! I see you listened to me
My poor^D^D^D^D intrepid crew are still stranded in a low Kerbal orbit with no fuel to deorbit with. So far my attempts to learn how to rendezvous a rescue vehicle have been less than successful.
It's also available on Steam now, FWIW.
Posted by: Artee at Tuesday, April 09 2013 12:50 PM (24day)
Yep, I fired it up for the first time last night.
Posted by: Pixy Misa at Tuesday, April 09 2013 01:50 PM (PiXy!)
I'd just like to mention that "Up Goer" is a wonderful name for a space ship.