Sunday, June 12

Anime

Wakfu

Interesting world-building.  Feels kind of like a mumorpuger.

It is!  It is a mumorpuger!

That explains the shop specialising in random items.

Quote: Yeah, well, helping jam with legs defending three apples and two potatoes, I'm not calling that nobility.

Speaking of the mumorpuger as opposed to the animated series, I do like the art style and it looks like it could be fun.  If I ever get any time off work, I'll give it a try.

Posted by: Pixy Misa at 08:53 PM | Comments (3) | Add Comment | Trackbacks (Suck)
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1  If you can play for free, how do they make money?

Posted by: Steven Den Beste at Sunday, June 12 2011 11:44 PM (+rSRq)

2 Not sure in this case, but other games make it so you can play for free but can pay for goodies that are otherwise hard to get.  Billy vs. Snakeman works that way.

Posted by: Pixy Misa at Monday, June 13 2011 12:01 AM (PiXy!)

3 What I've seen, typically, is that you can only play so far for free.  In Pirates of the Caribbean, you can't level up past a certain point; all skills can only go to level 2, you can only buy the weakest few ships, and so on.  In Wizard 101, you can only explore about half the first world--and there are 6 or so.  In Wizard, there's a hard limit--you simply can't enter some zones.  In Pirates, you can (IIRC) sail anywhere, but you'll get your head handed to you.  Free Realms caps your professions at level 5, and so on.
And of course there's other things--like in Wizard 101, you can get mounts that increase your ground speed quite a bit; but the ones you can buy with in-game money are ridiculously expensive because they're time-limited; the only perma-mounts require real money.

Posted by: RickC at Wednesday, June 15 2011 07:27 AM (xKMZ6)

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