Friday, February 10
Who can use this information, so here it is.
If you were developing a Neverwinter Nights module, and then your computer violently exploded because, for example, you were running Windows ME with 768MB of memory, and then you installed Neverwinter Nights on your new computer and discovered to your delight that you had a recent backup of your work and then discovered to your dismay that when you try to load it into the NWN toolset it comes up with the error "The specified file could not be found", it's probably just because you installed NWN in a different directory and somewhere it's hardcoded the filepath and refuses to read the file even though the file is right there dammit and in fact the only reason it can't read the file is because it just did read the file, then the solution is ModPacker.
Use ModUnpacker to unpack your module; use ModPacker to pack it again; drop the resulting module back in your modules directory; and it will work.
Posted by: Pixy Misa at
08:23 AM
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Post contains 181 words, total size 1 kb.
Posted by: GuyS. at Thursday, February 16 2006 02:08 PM (oyWHq)
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