When I first saw it, it was just two people sitting. The roll-over text said "wait for it" and I assumed after a while that he was trying to be funny with that, since the title was "time".
Posted by: Steven Den Beste at Wednesday, March 27 2013 03:16 AM (+rSRq)
The thread about it on forums.xkcd.com has a couple instances of people collecting the images as they appear, and making non-world's-slowest animated gifs, or other website widgets, from them.
It has outlasted the main page's update ("Time" was the Monday comic, the Wednesday comic is up now, and "Time" is still updating), so no idea how many more half-hours it will last...
Posted by: Mikeski at Wednesday, March 27 2013 03:38 PM (DU6Ja)
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When I saw it late Sunday night, it was just a guy sitting on a piece of ground. I should have expected that he'd do something more than that... now here it is late Thursday, and I'm only now discovering that it changes.
Posted by: Wonderduck at Friday, March 29 2013 04:11 PM (prhS5)
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Thursday, March 21
Squee!
My Kickstartled copy of Erfworld and accompanying red dwagon plushie arrived today. And I just discovered - before it was too late, for a change - this:
We need to get this to $1 million and hold him to that Jurassic Park pledge.
I have my Nexus 4 and 10 now, which gives me the full suite of current Nexi.
Quick impressions (and in the case of the Nexus 7, slow impressions):
Nexus 4: Fine size for a phone, but too small to do anything interesting with Android. Good clear screen. Haven't tried the camera yet.
Nexus 7: Possibly the perfect size for a tablet for reading, games, and many utilities, though too small for comics, text books, or comfortable web browsing. Needs a faster CPU and a higher resolution screen, and a lot more storage. I'd like to try an 8" tablet if one can be made with the extra size but no extra weight.
Nexus 10: Superb screen. Just wonderful. And the speed improvement over the Nexus 7 is very noticeable - everything is faster and more fluid. Unfortunately, its size makes it heavy enough that it's annoying to hold one-handed for prolonged use. You either need to use both hands (which makes it awkward to navigate the touch screen), or rest it on something. Android's scaling works very well for the most part, though the vertical layout of the icon grid in the launcher is a bit off.
The Nexus 4 has a 4.7" screen; I think I want a 5.5"-6" device for my phone, and 8" for my main tablet; I'll know better after using these widgies for a few months, by which time the thing I want might actually exist.
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Speaking of holding a tablet in one hand, you do not happen to know of a tablet that has a narrow bezel on 3 sides and a wide area on 1 side (on the "bottom") so that a person can hold it comfortably? I have a Kindle Fire HD in 7" format and its bezel is relatively wide all around. In the same time it's not wide enough and my thumb creates false touch on the front.
Posted by: Pete Zaitcev at Thursday, March 21 2013 08:54 AM (RqRa5)
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Sorry, don't know of one like that. Bezel placement is certainly something that needs improvement.
Posted by: Pixy Misa at Thursday, March 21 2013 12:29 PM (PiXy!)
At this point I'm getting a distinct whiff of class-action lawsuit drifting in from the ether.
Update: The reason I think this is important is not that SimCity is a bad game - that happens - or that the launch was a train wreck - that happens too. It's that everyone knew it would turn out like this, and it would have been just as easy to do it right as to screw it up beyond redemption. It's not the failure itself, it's the wasted potential that galls me.
1
Apparently always-connected "single-player" DRM is the wave of the future, and like EU membership votes, they're going to keep trying it (they think) until we give up.
I still haven't bought Diablo III.
Posted by: RickC at Monday, March 18 2013 09:45 AM (WQ6Vb)
Given Maxis/EA's repeated assertions that the reason SimCity 5 is restricted to online play only is that significant parts of the simulation are handled on the servers because the requirements are too steep for desktop PCs and it can't actually run standalone, coupled with the ongoing costs of providing such infrastructure, there were really only two views one could take: Either their engineers and project managers are deeply, deeply incompetent, or they're lying through their teeth.
Filed this under "Rant", but it's not my rant, it's by John Walker over at Rock, Paper, Shotgun:
[T]here was only one valid response from EA after the clusterfuck of SimCity’s launch: capitulation. A full admission that the DRM that infests their game was needless, a bad mistake, and that they’re working to strip it out for single-player games as quickly as possible.
Claiming SimCity fixed, by removing the server queues, random crashes, lost cities, server drops, and the artificial restrictions placed on the game just to make it run, is like claiming a broken leg fixed because you’ve mended the crutches.
That's just getting warmed up. And some of the comments are downright harsh.
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EA? Admit a mistake? Surely you jest!
EA? Make a mistake? That's unpossible!
Posted by: RickC at Tuesday, March 12 2013 01:53 AM (A9FNw)
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EA slowly fade into irrelevance? Suits me fine, if they could just stop dragging great franchises down with them.
Posted by: Pixy Misa at Tuesday, March 12 2013 02:55 AM (PiXy!)
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I sure wish they would, but when you realize that every story about how horrible the game is is full of comments by people who are going to buy the game anyway, or, like Fudds in the US, don't care, because it didn't affect them.
Posted by: RickC at Tuesday, March 12 2013 12:25 PM (WQ6Vb)