Monday, August 13


King's Bounty: The Weddening

King's Bounty: The Legend is a mixed RPG-strategy affair, where you roam about the world map in real-time, taking quests, rescuing dragons, slaying princesses (and vice-versa too), and getting zapped into hex-grid land whenever combat is in the offing.

I've been playing a bit of it lately, because it doesn't require much or continued concentration.  Individual battles are generally over in a couple of minutes, so if you have a spare gig of RAM you can leave it running in the background, switch screens when you have a few minutes to spare, and kick some princess/dragon/dryad/beholder/giant turtle butt.

You play the main hero, and you have five slots for your armies.  Each has to be a different type of unit, and the number of troops in each depends on your leadership score.  You don't get to produce your own troops, though; each must be hired from the castles, towers, dungeons, giant mushrooms, snake pits and such that you discover in your travels.  There are usually limits on the supply too - once all the bears are killed off, that's it, no bears for you.  And since hiring troops costs you money, and you have to complete quests to get more money, and you have to fight battles to complete quests,  if you play poorly enough you'll end up destitute and friendless.

The game has its own set of distinct touches, such as the Box of Rage (a sort of Pokemon ball for...  Well, basically, it is a Pokemon ball), the occasional set-piece boss battle, and the fact that you can get married and have children - who take up equipment slots and can't be removed short of filing for divorce.

On the whole, pretty enjoyable - though very long, and prone to suddenly ratcheting up the difficulty by about 400% - and well worth the 25¢ I paid for it.*

* I picked it up on Gamers Gate as part of the Studio 1C bundle - $20 for about 80 games.  I already had it on Steam, though.

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