You're Amelia! You're late! Amelia Pond! You're the little girl! I'm Amelia, and you're late.
Saturday, March 17
Mongofied
I survived MongoDB Sydney!
Don't think I would have lasted much longer in those lecture hall seats, though. My back is aching again, but it's more a long-day-need-to-lie-down ache than the help-I-am-severely-injured pains of two weeks ago.
Spent some time talking to one of the MongoDB engineers, whose wife, by curious coincidence, is named Meenu. No, really. He was staffing the desk when I picked up my name tag, and I had it listed as my company (since in fact it is).
Pretty impressed with the talks, and I'm eager now to put it to use at both my day job and mee.nu.
Posted by: Pixy Misa at
06:22 PM
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Salamandered!
Another Kickstarter project shepherded safely across the finish line. So far every project I have backed has been funded. That streak looks set to break with Metacell 2, which hasn't raised much interest and has a pretty ambitious target.
I think everyone is still learning here. After the sudden outbreak of megaprojects like OotS, DFA, and that iPhone dock thingy (and now Wasteland 2), it will take a while for people to find the best balance between ambition and pragmatism.
Anyway:
Posted by: Pixy Misa at
06:18 PM
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Friday, March 16
Mongolated
In theory I'm off to a conference on MongoDB in about nine hours.
In one sense the timing couldn't be better, because I'm about to deploy MongoDB in anger (or at least, sincere aggravation) for the first time.
In another sense, I'd rather sleep all day.
In yet another sense, I can sleep just as well at the conference. Really. You haven't met my neighbours' kids.
'Night. Don't forget to set HoiHoi-san on bedbug patrol.
Posted by: Pixy Misa at
11:10 PM
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Your Table Awaits At The Minx Cafe
Minx and Miko, drawn by the wonderful Chelsea Rose.
Looks like they've had to take up a part time job because I'm running late rolling out mee.nu. Hang in there girls!
Posted by: Pixy Misa at
10:15 PM
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Shut Up And Take My Money...
...Has been the popular response to the Wasteland 2 Kickstarter project, which has reached its ambitious goal of $900,000 in under 48 hours, with 33 days left to go.
This is to be a turn-based, party-oriented, story-driven, isometric, tactical RPG. There was some argument on the Obsidian forums when a smilar idea was floated there, with some discounting the pent-up demand for precisely this kind of game and predicting that a Kickstarter drive would only bring in a few thousand dollars over the course of a month. Wasteland 2 is bringing in a few thousand dollars per hour.
Does this presage a new Belle Époque for cRPGs, and for old-school games in general? One can certainly hope. Obsidian just suffered the cancellation of a major project for Microsoft, so they have to be looking even more seriously at Kickstarter than they were before.
And then there's baldursgate.com (warning: plays music) which is currently showing a countdown timer.... And crashed earlier today under the load.
The load. Of a countdown timer.
I think the real limitation is not demand at all but the number of independent developers who can credibly propose this sort of project. Brian Fargo has reassembled much of the old team for Wasteland 2 and gained the trust of the fans; there's Trent Oster (of Neverwinter Nights fame) behind the Baldur's Gate teaser, and Chris Avellone of Obsidian (Planescape: Torment, Icewind Dale, Neverwinter Nights 2) floating the idea of a spiritual successor to Torment.
Beyond that, I don't know. I don't think fans would take kindly to Bioware trying this; they're part of EA now and they already told old-school fans where to shove it with the abortive Dragon Age 2.
Meanwhile, the Erfworld Motion Comic and Random Goodies Pledge Drive has closed at over 350% of the original goal, and... Oh, Kickstarter has fallen over.
Damn.
I'll have to update the rest of the details later.
Wait, they're back. Okay! Here's those, and a couple of other neat-looking games that I've thrown a few dollars at.
1
I wonder if Steve Barcia will come out of mothballs for us. MOM2?
Posted by: Steven Den Beste at Friday, March 16 2012 02:33 AM (+rSRq)
2
I'd certainly drop some money on a MOM2 or a MOO2++.
The Baldur's Gate announcement is now out - it's for an updated high-resolution version of both Baldur's Gate I and II. I'd rather see a new game - but I knew that wasn't likely.
They're updating the Infinity Engine for this, which could provide the perfect platform for new old-school RPGs. Hint hint, Obsidian. Hint hint.
Posted by: Pixy Misa at Friday, March 16 2012 07:35 AM (PiXy!)
For a lot of these games, a modern remake with identical game play sounds like the perfect outcome. That's what they're promising us for XCOM, for instance. The game play in the original isn't broken, and doesn't need fixing. But the graphics are woefully out of date. Giving is the original game with a modern graphics engine is just the ticket.
I think MOM could use a similar refresh, with maybe a small amount of tweaking to fix bugs and to adjust game balance. But overall it doesn't need to be improved, at the level of game dynamics.
But that's for strat games, which don't have a story built in. For something like Baldur's Gate, I can see why you'd want something new if you've already played the originals enough times to be able to quote the dialogue from memory.
Posted by: Steven Den Beste at Friday, March 16 2012 08:36 AM (+rSRq)
4
Yes, updating MOM or MOO2 needn't be a long or complex task, and I expect a Kickstarter drive would for either would quickly be flooded with cash. What Firaxis is doing with XCOM looks amazing, but just bringing the games up to modern resolutions while keeping the gameplay identical would be enough to get me to buy in.
The team working on the enhanced Baldur's Gate say they'll be adding new content - they have the original source code - so it's more than just a fresh coat of paint. (Not that there's anything wrong with fresh paint.) I've played through each game twice, but I wouldn't mind another run through in the new high-res version. Particularly if they can get the original voice actor for Minsc back for the Throne of Bhaal segment. (That expansion was done by a different company, and they didn't/couldn't get the original actor, and his replacement just wasn't the same.)
Posted by: Pixy Misa at Friday, March 16 2012 08:52 AM (PiXy!)
I would love to see a sequel/remake/enhancement of MOM, or Age of Wonders, or Reach for the Stars (I will pretend the 2000 version never existed.) or MOO2 (I will pretend MOO3 never existed either.). I would throw money at a Kickstarter campaign for any of those. I would throw money at re-releases of the AD&D Gold Box games on DOSBox, but that might result in something crashing my HDD.
But then the question becomes 'We own the rights?' Knowing that is a big determinant on whether you can do so. I know Stardock, before they developed Elemental, tried to get the rights for MOM, but that fell through...
C.T.
Posted by: cxt217 at Saturday, March 17 2012 01:05 PM (KRvkd)
6Reach for the Stars! There's a name I haven't heard in years.
Posted by: Pixy Misa at Saturday, March 17 2012 06:09 PM (PiXy!)
I still have the C64 version of Reach for the Stars sitting around somewhere. Too bad I no longer have a system to play it on, and the PC version is not the same.
I have the 2000 version too, which ranks as one of the worst gifts I ever specifically ask for. Warlords is another SSG title that I want to see more of, since Warlords 3 appear to be the last turn-based version before they went completely to Warlords Battlecry and realtime play.
C.T.
Posted by: cxt217 at Sunday, March 18 2012 10:19 AM (KRvkd)
8
There was a Warlords 4, but it was a bit rushed and lacked polish.
I really liked the Warlords Battlecry series, though. Not the same as the original, but enormously fun to play. You could build up a small retinue of elite units that would follow your hero from map to map. I usually ran around with a squad of maxed-out dryads and fairies shooting everything that moved.
Wouldn't mind seeing a Warlords Battlecry 4 at all, even if it's just a tweaked version of the same engine.
Posted by: Pixy Misa at Sunday, March 18 2012 01:44 PM (PiXy!)
I won't touch paracetamol (AKA acetaminophen) because it's too damned dangerous. The lethal dose of it is really surprisingly small. And the death it gives you is slow and intensely painful.
I don't generally use NSAID drugs anyway. If I have a fever, I live with it.
Posted by: Steven Den Beste at Tuesday, March 13 2012 04:35 AM (+rSRq)
7
Yeah, I won't buy paracetaminophenol any more, since I learned out how small an overdose is and just what it does to you (literally kills your liver).
NSAIDs can be helpful in reducing pain and damage from muscle and joint injuries. Ibuprofen is much less dangerous than acetoparaphenolomin, but the downside is that it has more minor side effects. Still, I'll take a bit of dyspepsia over the risk of acute liver failure any day.
Posted by: Pixy Misa at Tuesday, March 13 2012 07:23 AM (PiXy!)
Posted by: GreyDuck at Friday, March 09 2012 12:30 AM (eHm8o)
3
Oh I hope that we get along and work well together. Here is the second half of the commission that I salvaged. I have a new backup drive so things will be okay now!
Posted by: Chelsea Rose at Friday, March 16 2012 10:32 AM (fTmKZ)
4
Everyone, this is Chelsea. Chelsea, this is everyone.
Chelsea is the artist I've commissioned to do some mascot characters and hopefully lots of other things around mee.nu. She's super-duper talented and really nice.
Posted by: Pixy Misa at Friday, March 16 2012 10:58 AM (PiXy!)
5
Oh wow thank you very much!I hope to complete more art for you soon!
It is a pleasure to meet you all.
Posted by: Chelsea Rose at Friday, March 16 2012 12:03 PM (fTmKZ)
6
Now that's the first time I've seen a spam that pretends to be an alert about a spammer!
Posted by: Steven Den Beste at Saturday, March 17 2012 02:56 AM (+rSRq)
7
It was a quote from a comment about another tricksy spammer back in December.
Cute, but still BANNED!!!
Posted by: Pixy Misa at Saturday, March 17 2012 09:30 PM (PiXy!)
A spiritual successor to Terraria, a new game from the creator of Day of the Tentacle, probably a new Wasteland game, possibly a new isometric tactical RPG from Obsidian...
And SimCity 5.
God only knows when I'll have time to play these things - I didn't finish Planescape: Torment until 2007 - but until then, I'll be in my bunk.
Posted by: Pixy Misa at
09:13 PM
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