Posted by: Steven Den Beste at Wednesday, June 11 2008 03:02 AM (+rSRq)
2
From the comments, it looks like it was done using something called AR Toolkit, which does a video overlay on the real world. The card with the black box is probably the anchor for the video overlay. I assume the overlay is prerendered.
Posted by: ReallyBored at Wednesday, June 11 2008 07:54 AM (rCCRy)
3
When I first saw it I wondered if it was a render embedded in a real photograph, but seeing it move that way once the hand came in was a shock.
Posted by: Steven Den Beste at Wednesday, June 11 2008 08:37 AM (+rSRq)
4
Wow, impressive! The hand coming in was what made the video. Impressive what technology can do!
Posted by: Gecky at Wednesday, June 11 2008 11:48 AM (ak8k4)
OK, I just watched it again. You know how you can be sure that she's rendered, not photographed? When the guy is moving the piece of cardboard around, and in particular is spinning it so we can see her side, the shadow rotates with the card.
That said, it's really amazing.
Posted by: Steven Den Beste at Wednesday, June 11 2008 04:49 PM (+rSRq)
As Steven has said, the shadows are off. Nice trick with the video in video on the Mac screen.
Posted by: Andrew at Wednesday, June 11 2008 05:12 PM (UPl/E)
7
Or, as I like to say, "I do so dearly love living in the future."
[Second attempt to post this; if it double-posts, please delete this copy.]
Posted by: refugee at Friday, June 13 2008 10:58 AM (dStv9)
8
By the way, don't miss this video response. It's not as musically compelling, but it does involve a leek, which of course possesses a profound mystical power.
If I'm understanding the AR Toolkit info correctly, this is properly viewed through a pair of stereoscopic goggles for near-total immersion.
Posted by: refugee at Friday, June 13 2008 02:42 PM (dStv9)
Read the post below first. Well, I say read, but what I really mean is absorb by osmosis, like a sponge. The ones that live in the ocean, not the cheap supermarket ones.
I only discovered Vocaloid myself today. Pure coincidence. The advances in music composition software since I put together my stuff back in '02 have been amazing.
And the mandatory Don't Mix The Memes item from the title:
Yup, that's a computer singing a Finnish folk song in a Japanese accent. more...
I think part of the reason why Hatsune Miku has become such a meme is that they aced the character design. I can't tell you why, but they just got everything right, from the green twintails to the tie to the short flouncy skirt.
Posted by: Steven Den Beste at Wednesday, June 11 2008 03:11 AM (+rSRq)
2
Can't go wrong with green twintails, a tie, and a short flouncy skirt!
Posted by: Pixy Misa at Wednesday, June 11 2008 11:33 AM (PiXy!)
3
Well damn...now I've watched it 3 more times...(the parrot luvs it too)
I only found out about this multi-memetic madness in February when I asked for an explanation for it (which Steven and Will were quite forthcoming with...they should do a wiki
). Who are the other characters? Are they Vocaloid/Nendroid "tans" that look like Final Fantasy chibis and whatnot or just Anime/gaming characters?
Hmmm..I think ... I'll... ... watch it again.
Posted by: The Brickmuppet at Wednesday, June 11 2008 11:07 PM (uZA9u)
Silence in the Library does particularly well in setting up a classic Dr Who And Then There Were None story (a la Horror of Fang Rock) while at the same time laying out the pieces of a puzzle in such a way that even when you have all the pieces you aren't aware that some of them are pieces at all. And then Forest of the Dead puts all the pieces together for you, click click click.
I loved Dr Who in my teens, but now that I go back and watch the old episodes, many of them are, frankly, pretty awful. Thanks to Steven Moffat and Russell Davies (and Christopher Ecclestone and David Tennant!) for bringing me a Dr Who I can love in my very-late-thirties.*
1
What I liked especially is the sense of scope and size that these stories have. Especially with Girl in the Fireplace and the Library two parter.
Thinking about it they are quite similar. Two worlds joined in some way. A central person as the pivot point between them.
Leaving room for some great visuals like the Doctor jumping a horse through the dimensional gate or his final ascent through the shaft to rescue River Song.
For some reason Moffat can zero in on an emotional core that drives things along. Especially working that romantic / desparate edge that David Tennant brings but isn't always expressed so well by other writers.
Throw in a touch of the creepy like something as simple as the statues from Blink, the Vashda Nerada spore in the books or motivating a space suit with a skeleton inside.
Great fun ideas all with an elegant touch delivered in an all ages science fiction show. Who'da thunk it.
Posted by: Andrew at Tuesday, June 10 2008 03:33 PM (sPKKR)
I downloaded and watched the Dr Who Confidential episodes for the Library two-parter last night, and it was very interesting to hear Moffat and Davies talking about how the story came together. I generally don't like making-of shows, but Confidential I really enjoyed.
Then I went back and watched a couple of the Confidentials from the first season, and now I feel bad about what I said about the old series, because they had Doctors 4, 5, 6, and 7 and several of the companions (Sarah, Jo Grant, the Brigadier and others) discussing the old shows and how much fun they had making them...
But that giant snake from Kinda is pure cheese, regardless.
Posted by: Pixy Misa at Tuesday, June 10 2008 09:44 PM (PiXy!)
3
The old series will always be coloured by nostalgia. I kind of draw the line during Peter Davison's run when the ABC were playing silly buggers with the schedules.
The Colin Baker and Sylvester McCoy runs left me stone cold. They seem to have lost the central themes of the Doctor which they've brought back with Christopher Eccleston and David Tennant.
I don't doubt it was fun to work on. Definitely cheesy, even during the classic Jon Pertwee and Tom Baker years. Garage Kubrick appeals to me more than big budget extravaganza most of the time.
I wonder how long before we run into the Doctor's daughter again ? If not then Sally Sparrow ?
Posted by: Andrew at Wednesday, June 11 2008 03:30 PM (UPl/E)
4
Tom Baker was the Doctor for me, though I also enjoyed Jon Pertwee. I stopped watching regularly sometime in Peter Davison's second season. So I've seen very little of Colin Baker or Sylvester McCoy.
I'd love to see Sally Sparrow or Jenny make a return. Interesting notes from Confidential about Jenny: Georgia Moffet, who plays Jenny, is Peter Davison's real-life daughter, went to school with Colin Baker's daughter, and auditioned for the part of Rose.
Posted by: Pixy Misa at Wednesday, June 11 2008 04:14 PM (PiXy!)
5
As an additional note. Apparently Peter Davison was David Tennant's favourite Doctor. So much so his choice of clothing and glasses mirror him. Albeit without the stick of celery.
There was a fun little skit for charity during Christmas that was inserted between the end of the season and the Titanic crashing into the Tardis. In it the Davison Doctor meets the Tennant Doctor.
Posted by: Andrew at Wednesday, June 11 2008 05:06 PM (UPl/E)
6
I've got that, but the file I downloaded has no sound for some reason (codec issue, I guess) so I haven't had a chance to watch it.
Posted by: Pixy Misa at Wednesday, June 11 2008 05:25 PM (PiXy!)
In Physics, the Elitzur-Vaidman bomb-testing problem is a thought experiment in quantum mechanics, first proposed by Avshalom Elitzur and Lev Vaidman in 1993. An actual bomb-tester was constructed and successfully tested by Anton Zeilinger, Paul Kwiat, Harald Weinfurter, and Thomas Herzog in 1994. It employs a Mach-Zehnder interferometer for ascertaining whether a measurement has taken place.
...
Start with a Mach-Zehnder interferometer and a light source which emits single photons. When a photon emitted by the light source reaches a half-silvered plane mirror, it has equal chances of passing through or reflecting. On one path, place a bomb (B) for the photon to encounter. If the bomb is working, then the photon is absorbed and triggers the bomb. If the bomb is non-functional, the photon will pass through the dud bomb unaffected.
When a photon's state is non-deterministically altered, such as interacting with a half-silvered mirror where it non-deterministically passes through or is reflected, the photon undergoes quantum superposition, whereby it takes on all possible states and can interact with itself. This phenomenon continues until an observer interacts with it, causing the wave function to collapse and returning the photon to a deterministic state.
...
[There] are only three observable results:
The bomb explodes.
The bomb does not explode and only detector (C) detects the photon. The bomb must be usable.
The bomb does not explode and only detector (D) detects the photon. It is possible that the bomb is usable or that it is a dud.
In the case of the third observation, the experiment may be repeated
to see if the bomb will explode or if detector (C) will detect a
photon. On average, this will identify all of the dud bombs, explode
two thirds of the usable bombs, and identify one third of the usable
bombs without detonating them.
In 1996, Kwiat et al. devised a method, using a sequence of polarizing devices, that efficiently increases the yield rate to a level arbitrarily close to one.
That's interesting.
Glenn recommmended a pretty good sci-fi novel called Resonance with a fun look at life in a Many-Worlds world.
Posted by: TallDave at Tuesday, June 10 2008 02:24 PM (e9hWP)
Bunny girls! Air ships! Shameless disregard for the laws of physics!
And jaggies. Moving jaggies. It's like an on-screen migraine.
This is the first time I've hooked up the PS2 to my LCD TV. Before, I played it on my computer monitor, and before that, on my old computer monitor (and when I say old, I mean the monitor from my Amiga 1000) or my TV. The larger, brighter screen makes the colour and detail really jump out - but it makes the jaggies jump out too.
Instead of the PS3, Sony should have made a PS2.5. Nice simple dual-core 1.2GHz in-order CPU, hardware geometry, single-pass texturing, 300MHz 32-pipeline graphics chip, 128MB main memory and 32MB video memory. Not as amazing as the PS3 perhaps, but it could deliver a very high degree of PS2 compatibility with the power and memory to run HD and/or anti-aliasing, and get rid of those damn jaggies.
Huh. Does the PS3 support anti-aliasing on PS2 games under emulation? That might actually make it worthwhile.
Interestingly, according to this chart, the built-in graphics on my motherboard have a higher fill rate than the PS2 - 1.6GT/sec compared to 1.2. Which isn't saying much unless you know that the PS2 graphics engine had a phenomenal fill rate but was otherwise relatively weak - no hardware geometry, as implied by my suggested spec for the PS2.5. How times change.
What? Oh, the game. Well, let's see. You can't save in the initial training session, so I'm going to have to run through that a third time. Yeah, third time. Turns out you can lock up the game if you go into the location map before it teaches you how to do that.
Oh, and the main character is some git with spiky blond hair.
And yes, I'm aware that this game came out two years ago. I've been looking everywhere for my PS2 power supply.* Hey, it took me three years to get around to playing FFX. At this rate, I'll be firing up FFXVI on its release day - sometime in 2016. Hey, I still haven't finished FFIII!
* Er, sort of. I'd found everything except the power supply, and thought I needed to look for that, so I'd put off actually setting the thing up. Then I realised that in my original-model PS2, the power supply is on the inside... On the plus side, when I went to scrounge a matching cable from my cable box, I found my missing Canon battery charger on the end of said cable.
1
If something is the "final fantasy", how can it have sequels?
Posted by: Steven Den Beste at Saturday, June 07 2008 05:20 AM (+rSRq)
2
The over arching multi-part story is the final fantasy....Hope they never finish because they are the last one....then no more cartoons.
Posted by: Brickmuppet at Sunday, June 08 2008 04:05 PM (V5zw/)
3
Well, at least they included bunnygirls in the final fantasy. It would be pretty weak tea without that.
Posted by: Steven Den Beste at Monday, June 09 2008 02:14 AM (+rSRq)
4
I've heard a wonderful, possibly apocryphal explanation for the title: Square was doing badly, and they anticipated that Final Fantasy would, in fact, be the last game they ever published before going out of business.
Posted by: gknodle at Monday, June 09 2008 02:46 PM (25Dgk)
I tried hooking up a PS2 to my 63" flatscreen a couple years ago. Baaaaad idea, the pixels were like an inch across. It was like studying one of those dot paintings from an inch away.
The PS3, though, is godly. 1080i output, Blu-ray, and it very conveniently converts my Deadwood DVD output to use the whole screen. Heavenly Sword is just staggeringly beautiful, especially the big battle sequences.
Posted by: TallDave at Tuesday, June 17 2008 06:16 AM (oyQH2)
I have two bathrooms at my place. The ensuite was leaking, and it was affecting the woodwork around the door from the bedroom, so the maintenance guys showed up today to fix it. Turned out the shower had never been properly sealed, so they properly sealed it (and replaced the woodwork). Then we checked the upstairs shower, and it had never been properly sealed either, so they properly sealed that one too.
And asked me to leave them to dry for 48 hours.
Okay, I also have a bath.
Posted by: Pixy Misa at
01:50 PM
| No Comments
| Add Comment
| Trackbacks (Suck)
Post contains 92 words, total size 1 kb.
Tuesday, June 03
And Off We Go Again
Cleanup is cleaned up. Migrator is migratoring.
Sleep time.
Have to get up early, there's a man coming round to destroy my bathroom.
Posted by: Pixy Misa at
11:23 PM
| No Comments
| Add Comment
| Trackbacks (Suck)
Post contains 28 words, total size 1 kb.