You're Amelia!
You're late!
Amelia Pond! You're the little girl!
I'm Amelia, and you're late.
Sunday, April 23
Look What I Found!
OpenVZ
It's an open source subset of Virtuozzo, which is a virtualising system aimed primarily at hosting providers. Mughi, the latest addition to the mu.nu family, is a virtual server running under Virtuozzo.
The neat thing about OpenVZ (and Virtuozzo) is what it isn't: It isn't a complete system-level virtualisation. It's a user-level virtualisation. Under OpenVZ, you have one Linux kernel for the entire (physical) system. Under something like VMWare, you have a separate kernel for each virtual machine. The VMWare way gives you complete isolation (good), but it means that each virtual server ends up trying to manage its own disk caching and virtual memory (wasteful). With OpenVZ, you have a single caching and virtual memory pool, but you can restrict how much memory (and also CPU time) a single virtual machine can take up. This does mean that I can see how much physical memory the server has (8GB, of which 256MB is guaranteed to Mughi), but for many purposes that matters less than the efficiency gained by the sharing of that memory.
There's a 119 page PDF manual available if you want to know more.
It is only supported on certain specific versions of Linux (the manual lists Fedora Core 3 and 4, and Red Hat Enterprise 4), but you can run other distributions inside the virtual machines; it's only the kernel that must be shared. (It looks like CentOS, Fedora 5, and SUSE 10 are now supported as well.)
Ooh. And they also have checkpointing and virtual server migration, which is pretty neat for free software.
And then there's Xen. I really need to read up on that too.
Posted by: Pixy Misa at
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Wednesday, April 19
Post-Oblivion
There are two groups that know how to make a good computer role-playing game: BioWare and Japan.
Posted by: Pixy Misa at
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Oblivion, Part Three, Chapter Two
Okay, let me unpack that a little.
Some role-playing games are criticised for being too linear, too focused on the main story. The best example I've ever seen is the final chapter of Hordes of the Underdark. Not only do you travel in a dead-straight line from your starting point to the goal, but you pass through a series of one-way gates so you cannot retrace your steps (or return to town for supplies) and there are arrows painted on the ground telling you which way to go.
Oblivion doesn't do things quite like that. There is a main quest: Go here, do this, go there, die. Well, the die part is optional, but it's not avoidable. If you follow the main quest without going and doing other things first - finding better equipment, new spells, and generally levelling up like mad - you will die.
On the other hand, if you wander around near where you start out, you will get bitten by a vampire, and contract vampiritis.
Assuming you don't want to have pale-skin and glowing red eyes and catch fire when exposed to sunlight, you'll need to find a cure. The local temple might be a good place to start - but the only thing they have to offer is to kill you on the spot. When you decline their kind offer, they suggest you try the Wizards Guild. The Wizards suggest you speak to someone at Unseen University. The bloke at Unseen University tells you that he has no idea how to cure vampirrhea, but tells you that the Duke of Dartmoor does. The Duke of Dartmoor (once you get in to see him) tells you to seek out Wendy the Wicked, Witch of the Western Wastes. Once you find her (getting killed only twice along the way) and break into her house, she tells you that she can tell you what the cure is, but first you have to bring her seven Greater Spotted Hufflepuffs. Since you've never seen one Greater Spotted Pufflehuff, much less seven of them, you decide to kill her instead. Or get killed by the monster she summons which attacks you from behind; either way works.
When you've only been playing the game for ten hours, being told you have to go on what sounds like a thirty-hour quest merely to rid yourself of a chance affliction is most unwelcome. Far easier to go back through your saved games to before your encounter with the bipedal mosquitos. But if you're just going to throw away half the time you've spent playing the game every time something like that happens, what's the point in playing it in the first place?
The thing is, it's not fun. There's no sense of accomplishment or adventure. The graphics are extremely detailed, but also thoroughly uninteresting. I think it was Might & Magic 7 that first presented us with a world that was - in the name of realism - the colour of mud from one end to the other. Oblivion is HD mud.
But it's a huge world! It's a huge, boring world.
But there's so many things to see! They all look the same. This town is built on a hill, and that town is... Okay, also built on a hill. Actually, all the towns I've visited so far are built on hills.
But there's so much to do! Perhaps. But do I want to do any of it?
But once you get past (some point involving two weeks of dedicated effort) it's much more fun! Don't. Care.
Score
Graphics: Mud
Sound: Mud
Gameplay: Mud
Overall: Pfft
Posted by: Pixy Misa at
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1
Thanks for saving me the effort of discovering this myself. :)
Posted by: Andrew at Wednesday, April 19 2006 08:08 AM (0585Z)
2
So, to sum up: mud.
Why do you think it was called
Oblivion?
Posted by: Wonderduck at Wednesday, April 19 2006 09:08 AM (zBXYv)
3
Sucks to be a vampire. OTOH had you read the manual you would have learned that during the four days it takes to actually turn into a vampire you can pray at any town's cathedral altar and be cured. For free. So if it hasn't been four days yet you can give this a try; failing that you can go back to a save file that is within the 4-day window so you don't lose all your history.
The annoying quest is only if you actually become a vampire.
Or just go play Call Of Duty 2 or Geometry Wars, they're good games too.
Posted by: michael parker at Wednesday, April 19 2006 09:22 AM (S7bWZ)
4
Manual? Read?
Uh, yeah. Thanks for that tip.
I wasn't that enthralled before I became a vampire anyway. If I'd found the game fun to play, I
would have gone on the quest. Or something.
Posted by: Pixy Misa at Wednesday, April 19 2006 09:51 AM (eAghb)
5
I think the game is probably enjoyable for people willing to devote huge amounts of time to it. But I don't
have huge amounts of time; I want a game that I can jump into for an hour or two a couple of times a week, and Oblivion isn't it.
I've spent more than ten hours on it, waiting for something interesting to happen. It's pretty, but it's also pretty dull.
Posted by: Pixy Misa at Wednesday, April 19 2006 10:00 AM (eAghb)
6
Bethesda's RPGs are uniformly impressive...
As concept pieces. The premise - being a independent agent in an immense, connected, and malleable world - is attractive. In practice, you'd better enjoy making up stories about what you're doing in that sandbox, because they won't be telling you one. The only game of theirs in which they made any effort at a more traditional kind of RPG storytelling - that is, actually providing stories rather than an elaborate framework for free-form roleplay - was Redguard, and that was an imperfect success at mixing styles.
Bioware can do good work - though I wouldn't have counted their NWN campaign work on any list of it - and so can Square, Nippon Ichi, and the various other residents of Japan. Obsidian studios has some promise as well - Black Isle is gone, but they surely knew how to make RPGs in their time, and Obsidian inherited much of their talent. KOTOR II, although palpably unfinished, still showed considerable promise.
Have you tried Bioware's Jade Empire?
Or, for something further out of left field, A-Sharp's King of Dragon Pass?
Posted by: HC at Wednesday, April 19 2006 12:25 PM (vhWf1)
7
I haven't tried Jade Empire, and probably should. But playing an Xbox game when I just went and bought a 360?!
Posted by: Pixy Misa at Wednesday, April 19 2006 10:26 PM (LUBRF)
8
Jade Empire is a quite good RPG, and looks beautiful on the old xbox. The 4x antialiasing it gains from running in emulation on the 360 may make it look even better.
There's very little opportunity to do your own thing (there's only one area where you get random encounters) which does keep the plot clicking along and eliminates the need for level grinding, since everybody has fought the exact same battles at any given point in the game, and most of your stat improvements come from your amulet anyway.
Downside is it's very short (~20 hrs) with only modest replay value. Upside is it's a quite dense experience as RPG's go, and you don't have to worry about losing months of your life.
Posted by: michael parker at Thursday, April 20 2006 09:26 AM (S7bWZ)
9
You know, I completely forgot that some Xbox games will run on the 360. And Jade Empire turns out to be one of them. (Of the Xbox games I already have, the only one that works on the 360 is DOA 3.)
Posted by: Pixy Misa at Thursday, April 20 2006 11:58 AM (eAghb)
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Tuesday, April 18
Sunday, April 16
Too Many Thingies
Okay, so I have three main computers at home (there's another one, my older Linux box, which is currently switched off but which I really should plug in again). And the Windows PCs (notebook and desktop) both have VMWare Player and Virtual PC installed. And I've also set up Remote Desktop. So although there are only three physical machines, there are seven logical machines.
Since four of those are running Windows XP, I keep getting them mixed up. I'm posting this from my desktop PC, but I'm typing it on my notebook. I didn't mean to do that; it just happened. Maybe it would be a good idea to change the theme...
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Pixi,
I am working on getting that troll off The Jawa Report. Saw you had taken commets down. He uses a script and IP thingy. I can ban his IP but last time it took 5. Sorry to be such a bother and sorry we did not get to him earlier. I'll try and discourage him for now. Vinne shold have copies of comments.
Howie
Paduan beotch to Dr. Rusty Shackleford.
Posted by: Howie at Monday, April 17 2006 08:45 PM (D3+20)
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Oblivion, Part Two
Okay, reversing the Y-axis control helps with the motion sickness. Too much time spent flying starships, I guess.
Still a pretty crappy opening to the game.
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Saturday, April 15
Oblivion
Sucks.
Posted by: Pixy Misa at
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1
That was quick. The game is
purportedly immense. Does it really suck that bad, that quick. Or maybe it just starts poorly?
(I've been waiting for this game for a long time. I'm still a graphics card upgrade away at this point, and I'm wondering if it's worth it.)
Posted by: Shamus at Saturday, April 15 2006 10:02 AM (GDT1x)
2
It's probably just the beginning. Plus the combination of the controls and the graphics gives me motion sickness. Bah.
I suspect this one may be better suited to playing on a PC.
Posted by: Pixy Misa at Saturday, April 15 2006 10:04 AM (nimvq)
3
Don't forget, there is a 'hidden' options screen too: alt-F-something-or-other. It has the switch for stand-alone DivX player compatability (which I use) and some other gadgets.
Posted by: ct at Saturday, April 15 2006 11:39 AM (iH6Wf)
4
Alt-F8 and Alt-F9, yep. I needed to use those to force a consistent frame rate so I could reassemble the AVI files afterwards.
Not sure what that has to do with Oblivion, though. ;)
Posted by: Pixy Misa at Saturday, April 15 2006 11:47 AM (nimvq)
5
I've heard that Bethesda ported the PC version from the Xbox version. So the controls are roughly the same.
Apparently there are mods for the PC to fix that though. If I do get it. It'll be on the PC where you aren't locked into buying mods from Live only.
Posted by: Andrew at Sunday, April 16 2006 09:58 AM (0585Z)
6
I can't believe it, my co-worker just bought a car for $53528. Isn't that crazy!
Posted by: Betsy Markum at Thursday, May 25 2006 12:03 AM (2ALWj)
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Friday, April 14
From The Hug Him And Squeeze Him And Call Him George Dept.
Xbox 360. Mine mine mine mine mine!
more...
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But Pixy, I thought you poo pooed the Xbox 360 ?
Sure Oblivion is good but its available on the PC as well ?
Ah how quickly the worm turns. :)
So I guess we won't hear from you for quite awhile. I've heard that Oblivion has been swallowing even the hardcore WoW players.
Shouldn't that be call him "Bill" ?
Posted by: Andrew at Friday, April 14 2006 07:22 AM (0585Z)
2
Well, DOA 4 only came out today, and Oblivion seems to be getting universally favourable reviews. My problem wasn't with the 360 hardware (which is pretty nice), but with the games available for the Australian launch. They're getting some more titles out now, so I decided to snaffle one.
Posted by: Pixy Misa at Friday, April 14 2006 07:59 AM (oyvZL)
3
Oh, and my PC only has a 6600GT in it. The 360 has a lot more graphics power than that, and it sounds like Oblivion needs it.
And since my motherboard is Socket 478/AGP/DDR, there's no good upgrade path; I have to replace everything at once.
Posted by: Pixy Misa at Friday, April 14 2006 08:04 AM (oyvZL)
4
We're in the exact same boat on that front, but based on the test I ran
here (may have to install a browser plugin or two), I'm squeeking in just under the "recommended" line. It still looks ok. I've only run into real trouble once in the high grass east of Anvil. My frame rate dropped to near 1, but I think that's more to do with a bug than a genuinne slowdown.
Posted by: Will at Friday, April 14 2006 09:50 AM (Yx471)
5
The 360 looks a darn sight better. Certainly.
Except for the ginormous mega huge power supply !
I'm tempted to get Oblivion but I only just gave up a massive timesink. Not sure I want to replace it with another. But then its a one off cost as opposed to a monthly fee.
An upgrade would cost about as much as a 360, wouldn't it ? But then you wouldn't be able to play polygon enhanced action figures. :)
Ah. I remember the good old days when a 6600GT was a decent video card. Sigh.
Posted by: Andrew at Friday, April 14 2006 11:16 AM (0585Z)
6
The power supply really is a brick, isn't it?
Posted by: Pixy Misa at Friday, April 14 2006 08:09 PM (nimvq)
7
Consider the XB360's power supply in comparison to the one that's in your computer.
Not QUITE as big anymore, eh?
Posted by: Wonderduck at Friday, April 14 2006 11:44 PM (7+BNY)
8
It's nearly as big, and my PC's power supply is rated at 480W vs. just 203W for the 360. (The 360 doesn't have do run ten disk drives, after all.)
Actually, I suspect that the real difference is that my PC's power supply has two fans in it, and the 360 unit just has a great big heatsink.
Posted by: Pixy Misa at Friday, April 14 2006 11:57 PM (nimvq)
9
I have to keep my husband very busy to keep his mind off of 360. In my opinion, we haven't used our regular xbox often enough to warrant the purchase of 360. We've been busy with our other obsessions.
Posted by: Linda at Saturday, April 15 2006 10:15 AM (4gch1)
10
I'm holding out for PS3 and the Cell. Some people are claiming it'll have near movie-CGI-quality graphics -- during
play.
Really though, I tend to like everything better on PC.
Andrew: WOW? Everquest? Realms of Despair (lol)? Or did a kid leave for college?
Posted by: TallDave at Sunday, April 16 2006 03:51 AM (H8Wgl)
11
Dave: The timesink was WoW. I'd taken a three month break but went back to it on a two month game card as I enticed a friend into giving it a go.
Altho I was happy to see it expire so I could attend to the real life grind instead.
Unfortunately my kids are nowhere near leaving for college yet. :)
Posted by: Andrew at Sunday, April 16 2006 09:52 AM (0585Z)
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Thursday, April 13
More! More! I'm Still Not Satisfied!
Need... Faster... Notebook...
Video editing on a Celeron M 1.4 is not a lot of fun.
Unfortunately, my choices are basically (a) a Pentium 4 notebook which weighs twice as much and has a 15-minute battery life, (b) a Pentium M or Core notebook which is 50% faster, tops, or (c) wait until there's a low-power version of Conroe.
Or (d), of course: Wait 'til I get home and run the job there. A Northwood Pentium 4 2.6 may be a long way from the latest and greatest, but it does chew through the video at a healthy pace.
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I can attest that the Pentium Ms rip through video very nicely. Thats rendering times of Vegas for my home projects. Not had to crank up virtualdub much.
Core Duos have been crashing through the $2K mark if your not too fussy about video card and screen res.
I'm waiting for Conroe as it handles virtualisation and alot of nifty other stuff.
Posted by: Andrew at Thursday, April 13 2006 08:10 PM (RWEVY)
2
Pixy,
Have you figured out the trick to getting subtitles burned into the avi? I've been following the instructions given with AutoGK, but the preview refuses to show the subs no matter what combination of settings I use.
Posted by: Will at Thursday, April 13 2006 09:08 PM (Yx471)
3
I haven't tried it with AutoGK, since the DVDs I'm working with don't have subtitles. I'm using VirtualDub with the subtitle plugin for mine.
Posted by: Pixy Misa at Thursday, April 13 2006 10:04 PM (2wIOr)
4
Andrew, the big thing about Conroe (for video editing) is that it has a full 128-bit FPU, where every previous Intel chip (and AMD too) has only a 64-bit FPU. Instant doubled performance on SSE2 code.
Posted by: Pixy Misa at Thursday, April 13 2006 10:05 PM (2wIOr)
5
I figured it out. When you grab a single PGC from within a VTS, it indexes the subtitles from the beginning of the VTS independent of the PGC. So the subtitles that need to start a couple seconds into the short video clip were being delayed by a full three minutes. My 3 minutes 26 second clip thought the subs started 3 minutes 7 seconds into the file. I manually tweaked the subtitle file with a negative delay and everything is golden.
Now I have useful avi's of the Pretty Sammy TV
omake *wink wink*
(Well only one so far, but I'm going to crunch the rest as time permits.)
Posted by: Will at Saturday, April 15 2006 12:00 AM (Yx471)
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The Real Number Of The Beast
Is 23.97602.
Posted by: Pixy Misa at
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I know. What were they thinking? Were they thinking? Or was this just the first kludge that worked, and we've been stuck through the need for backward compatibility ever since?
Posted by: HC at Thursday, April 13 2006 02:49 PM (qmTWt)
2
That's the actual frame rate per second for theater films, right?
Posted by: Steven Den Beste at Friday, April 14 2006 02:20 AM (+rSRq)
3
No, theaters went with the more logical 24 fps. NTSC was originally 30 fps, but when they added color in 1953, they fudged things to a misbegotten 29.97, using the saved bandwidth on color while retaining backward compatibility with the extant black and white sets.
In order to play back 24 fps material in a normal seeming fashion on 30 fps televisions, you have to repeat frames every so often - every fourth frame. The simplest solution in dealing with the problem for 29.97 fps sets was to keep the same ratio of 1:1.25 (24:30) - and that's how we ended up with dvds formatted in 23.97602 fps... and the consequent truly irritating problems in converting video from one format to another. To say nothing of the problems involved in synching the audio up again.
Posted by: HC at Friday, April 14 2006 04:52 PM (qmTWt)
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