Sunday, December 25


Full Purples And Sharked Up

I've been playing Terraria again.

Today I've managed to knock off the first two bosses (the Eye of Cthulhu and the Eater of Worlds), score a full set of Demonite items (sword, axe, hammer, pickaxe, bow, helmet, armour, greaves), and have enough ore left over from my mining expedition to afford a Minishark ("Half shark, half gun, completely awesome.")

Skeletron awaits.

For those who haven't played it, Terraria is what Nethack would be if it were reimagined as a 2D platformer around 1992.*  I haven't yet got to the neat parts where you can build mechanical widgets like the obsidian generator or the goldfish dispenser: I have to rescue the game's wrench wench from the Dungeon where Skeletron stands guard, and pre-shark, I got splatted fairly quickly.

Update: Twenty minutes later, Skeletron is no more.  What a difference full-auto makes!  Particularly if you're upgrading from an axe...

* Though it would have been rather impractical the way it's actually implemented - with a large world, the game uses around 600MB of RAM, which would have cost something like $20,000 at that time.

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