Sunday, March 07
Daily News Stuff 7 March 2021
Minecraft LARP Edition
Minecraft LARP Edition
Tech News
- Seagate is planning a 100TB hard drive by 2030. (Tom's Hardware)
You can get a 100TB SSD today. I just noticed I can get an 8TB SSD today, for under A$1000, even before mail-in rebate. That's enough for my combined Steam / GOG library, I think. Well, maybe not if I redeem the rest of my Humble Bundle keys.
- Speaking of Steam, there's another old-school D&D game currently in early access. (WCCFTech)
Solasta: Crown of the Magister (Steam) is an 3D / isometric tactical RPG - think the original Dragon Age - with a dungeon builder toolset that saves its output as JSON files. Which means that anyone else can also write dungeon-creating tools if they want to.
It looks pretty good.
Even if the built-in campaign turns out somewhat lackluster, as long as the engine itself is solid, this could be a great game in the long run.
Meanwhile, I'm still playing through Idle Champions. It's not an amazing game, really, but you can play for half an hour and then leave it to do its thing (the idle part) and the dialogue is worth reading.
Update: I thought I'd found a whole new section of the first campaign in Idle Champions that I'd missed before, but the reason I missed it is that it wasn't there before. They add one or two new chapters every three weeks, so the game currently has five separate campaigns and none of them are finished.
- Everything you never wanted to know about FFMPEG but were forced to ask. (FFMPEG from Zero to Hero)
I've worked with FFMPEG once, briefly. The command-line options are non-Euclidean. Not sure if this book will help with that or consign your soul to the void.
- Serve the Home has been running a series of reviews of business-class mini-PCs suitable for building a small lab when you can't afford the cost or space for an entire rack.
The latest is the Lenovo ThinkCentre M75q Gen2 Tiny.
This is based on the Ryzen 4750G and is far and away the fastest mini-PC they have tested.
The specs are nothing remarkable, once you get beyond the fact of an eight-core mini-PC, and as usual I'd like to see something better than a single gigabit Ethernet port, but if you need something small, fast, cheap, and supporting remote management, there's only so many options.
- Only fair.
Disclaimer: Die, heathens!
Posted by: Pixy Misa at
08:55 PM
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I find the choice of the word 'megadungeon' interesting.
I've spent time reading OSR blog content that used the label megadungeon.
That has lead me to expect a certain size and complexity from the category.
Which then leads me to wonder how well their system of connecting dungeons scales.
Obviously, what they describe does not appear to allow for extremely long tunnels with very slight curves, angles, or slopes.
Third party automated content creation would obviously be part of hitting the complexity threshold. But, what level of modding can be done to the resource economy? To town?
I've spent time reading OSR blog content that used the label megadungeon.
That has lead me to expect a certain size and complexity from the category.
Which then leads me to wonder how well their system of connecting dungeons scales.
Obviously, what they describe does not appear to allow for extremely long tunnels with very slight curves, angles, or slopes.
Third party automated content creation would obviously be part of hitting the complexity threshold. But, what level of modding can be done to the resource economy? To town?
Posted by: PatBuckman at Monday, March 08 2021 03:00 PM (6y7dz)
2
Yeah, I have a hardcover copy of Rappan Athuk, which is a classic megadungeon with 56 levels and about 40 more areas and levels surrounding the main dungeon. It would take forever to explore in a tabletop game, but might work in a computer game.
From the sound of it, they're saying they can unload one JSON file and load another for the new area to an arbitrary extent. I do wonder how they save dungeon state; they'd need to remember that a trap had been tripped or a monster slain, so they don't constantly respawn (unless they're intended to).
It's not hard to save the data, it's just that they don't know in advance what data they might need to save.
From the sound of it, they're saying they can unload one JSON file and load another for the new area to an arbitrary extent. I do wonder how they save dungeon state; they'd need to remember that a trap had been tripped or a monster slain, so they don't constantly respawn (unless they're intended to).
It's not hard to save the data, it's just that they don't know in advance what data they might need to save.
Posted by: Pixy Misa at Monday, March 08 2021 11:32 PM (PiXy!)
3
Respawn looks like it might be specified at the gadget level.
Posted by: PatBuckman at Tuesday, March 09 2021 01:00 AM (6y7dz)
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