Sunday, June 27


Sims 3

Yeah, I'm a little late to the table on this one. wink

I bought it the day it came out, and the expansion packs as they came out, and in between frantic dashes to the bathroom I've been playing it a bit over the last couple of days.

Verdict: Needs salt.

I haven't explored the expansion pack features yet, but compared to Sims 2 with its final count of 9 expansion packs and 9 "stuff" packs, there's a lot less goodies to play with in the core game.

On the other hand, the graphics are certainly better (unless you enable anti-aliasing on an ATI graphics card and then look at a tree) and you can move about town in real time - the entire town is one continuous area, and you don't go into timestop when visiting other parts of the town the way you did in Sims 2.  (Apparently you do go into timestop when you go overseas in the World Adventures content, but I haven't tried that yet.)

It's still not SimsVille, which is what I always wanted; the town is too small, and you have little interaction with your sims when they're at work.  The professions from the Ambitions pack corrects the latter, so I'm going to try that next as soon as I get Kei and Yuri promoted to astronaut.  (They've already made International Super Spy.)

What I really want is a game that simulates an entire socio-politico-economic system at the level of the individual.  Sim City is too top-down; The Sims is too small scale.  Civilization, good as it is, is far too top-down and abstract to really explore the cost/benefit of policies - the cost/benefit is right there in the manual.

On the other hand, if I take my sims to China, I get to kick other sims in the face.  If you've ever played any of the Sims games, I'm sure you've had that urge.

Oh, and EA?  The prices on the Sims Store are insane.  You need to cut them by about 80% if you want it to be a success.

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