It was a bad day. A lot of bad stuff happened. And I'd love to forget it all. But I don't. Not ever. Because this is what I do. Every time, every day, every second, this: On five, we're bringing down the government.
Wednesday, July 04
The Nargun And The Pop Stars
For a rock, that thing has a wicked sense of humour.
Natsuiro Kiseki.
(THAT, which has a talent for this, titled the show Magical Rock Trolls Four Girls.)
Posted by: Pixy Misa at
09:06 PM
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Friday, June 08
Ano Natsu De Matteru - Fin
I previously wrote about this series back in January, and then a spaceship crashed on top of me and I died.
Or something like that.
Anyway, I just finished watching it, the first series I've finished since, I think, A Channellast October. It's been that sort of year.
So, inconvenient spaceship collisions aside, what about the show?
It's pretty good. Enjoyable. It's a slow-moving nostalgia warm-fluffy one-hanky piece (has to be some drama involved) with cute girls (the boys are outnumbered eight-to-two among the regular cast), lush rural scenery, a weird little mascotty thing, and railcars. So all the essentials are covered.
Not much in the way of any actual plot, though. That's not necessarily fatal; A Channel skated by on charm and won my heart. Ano Natsu de Matteru is... Well, it's nice. It's a pleasant watch. It's not going to set the world on fire, it's not a classic for the ages, but it's well-crafted and enjoyable, with some genuinely funny and surprising moments.
The ending doesn't try to resolve everything, but it does provide closure; I found it satisfying. Watching episode 12 I couldn't remember if it was a 12 or 13 episode series, but no, that was it, no episode-long coda. (Not that I would have minded.)
So recommended, yes. You don't need to put it on the top of your watch list, but just the thing for a rainy weekend.
Three out of four little mascotty things, the same as I gave it originally.
Update: Steven took a look, and it pegged his angstometer. So be warned on that respect.
The 5-person (!) love scrum was a bit artificial, but hey, it's all in good fun.
Also, you know what?
The "old" Mio was way more moe than the "new" one. If I were in Tetsurou place, it would disadvantage her, ironically. I'm not talkig about the haircut specifically, but actually yes, that too.
Posted by: Pete Zaitcev at Friday, June 08 2012 10:34 AM (5OBKC)
It may help to think of her as a girl-shaped space bee.
The ick factor aside, this is not only the best-show-from-the-worst-premise for the season, it's possibly the best show starting this season. Nice old-fashioned designs, great artwork, it moves at its own pace but without putting me to sleep (Hyouka).
Well, based on one episode, which is all I've had time to watch due to bizarre networking issues at my day job.
Oh, and minor spoiler:
Urabe's voice is surprising when you first hear it, but after just a few minutes, it seems entirely natural. Good casting there.
Posted by: Steven Den Beste at Friday, April 06 2012 03:00 PM (+rSRq)
2
There's a version of this on vimeo.com: http://vimeo.com/39758142
(I apologize for not mastering the way of making that a real link.)
This looks like the director's own upload and it has a bunch of credits with links (and he has a tumblr with .gif versions of various scenes). The director (Takuya Hosogane) also has a 'making of' video for it (showing rough animation and sketches for various sections) and other, earlier videos.
(Credit goes to people on Twitter, who linked to the Vimeo version.)
Posted by: Chris Siebenmann at Saturday, April 21 2012 06:14 AM (YmdZq)
Right. That reminds me why I don't like this sort of game.
I don't have any problem at all with the game subject or material; they're fine, and deftly handled. It's the shallowness of the decision tree that I have a problem with. At least when Mass Effect screwed you this way, you could mostly either apologise or shoot someone. Sometimes both.
It's more like a giant "Choose Your Own Adventure" book.
That's the point he's making. You don't get to choose much. Rins path is the worst in that regard. Hannako's is by far the best as far as logically relevant choices.
On balance I liked most of the characters, and 3 of the 5 stories, but I agree that gameplay was lacking.
Posted by: The Brickmuppet at Sunday, February 19 2012 05:12 PM (EJaOX)
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I note that Katawa Crash has more actual game play (you can slow yourself, give yourself a boost a limited number of times and of course choose your initial trajectory)...you also get to kick Hisao around and there's a sharktopus, (which the VN sorely lacks).
Posted by: The Brickmuppet at Sunday, February 19 2012 05:20 PM (EJaOX)
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And that's my point (which I also made in my review). KS isn't a game by Western standards, and comparing it to Mass Effect, even in passing, isn't fair to either.
If you object to calling KS a "Choose Your Own Adventure" book, then I'll just call it five novellas wrapped together by a computer program. There is no gameplay, just a lot of reading.
Having said that, I had more fun reading KS than I have any of the last five books I've picked up.
Posted by: Wonderduck at Sunday, February 19 2012 05:30 PM (ZNgWw)
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The problem I have is that you're presented with two or three choices, none of which are quite what you want to do, and which don't accurately represent what your character will do or say (a sin which Mass Effect also commits, which is why I mentioned it) - and then you just press the space bar for a long while.
If you read the credits, you'll see they had a writing team, an art team, a music team... And no-one at all on game design.
I agree that it's a fun read, and the characters are engaging. But I think that all that creative work is sadly let down by the shortage of meaningful choices.
Posted by: Pixy Misa at Sunday, February 19 2012 05:56 PM (PiXy!)
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I'll give it another go, to get some more of the story out. I do like the story (so far). It just needs about three times as many branch points.
Posted by: Pixy Misa at Sunday, February 19 2012 05:59 PM (PiXy!)
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The real culprit there was, the, er... "development cycle", I guess you'd call it. The first chapter was produced as a demo/test the waters/holy shit this is really happening piece, and actually has a lot of decision points and branching etc etc. But the rest of the development doesn't run with that at all - if you don't end up on the Kenji bus, your ride will take you completely to the end of one of the girls' stories.
A game developed in more organic fashion would have spaced that out more, so that you didn't have a Future Destiny With _x_ by the school festival. But it would have also been a long, hard slog with the initial development team - they needed to have something out there to convince people that this was a real, serious project devoted to taking what sounds like a terrible joke of a concept and making a good experience out of it.
That said, there's something to be said for the roller coaster. Contrast with Type Moon's stuff, for example. The Tsukihime game had a bunch of branching options, but only a single determiner between whether you were on the Arc path or the Ciel path... and it wasn't the game asking you "so would you prefer to be bonking Arc or Ciel" either. It was entirely possible to go into the game and play it with a strong preference for one character, then do that particular choice wrong, starting you on the path for the other with massive, insuperable penalties (because, well... Ciel very much does not like Arc and Arc's just jealous in general.) So your game was doomed at that point... but it wouldn't say "oh yeah, you're so dead by now", you'd just play for a few more in-game days wondering why you're suddenly getting all these Ciel scenes when you'd been a lot more friendly with Arc.
Which is to say, designing these stories with a lot of branching points is hard, because an "oh darn, nobody likes you very much" ending is a highly negative experience, especially if you can't exactly work out what you did wrong. FSN had a few problems with this too. If you're playing the game worried that answering "wrong" when you get asked about your favorite vegetable will result in hours of wasted gameplay, you're not going to have as much fun.
Some games get around this by having a strong default option - Sakura Wars (not exactly a dating sim...) rigs it so it's quite difficult to get EVERYONE mad at you, and even blundering your way through the game without much of a focus will have you end up with Sakura. Other games get through it in this fashion - you've got choices that can lead to different scenes, but in ways that aren't story-important (the infamous White Ren/Black Ren selection event...) Some games just blow it and become crapware.
It's fair to say that KS doesn't have a whole lot of user interaction, but eh, it's a visual novel. More interaction doesn't necessarily equal a better experience.
Posted by: Avatar_exADV at Sunday, February 19 2012 09:43 PM (GJQTS)
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More interaction doesn't necessarily equal a better experience, but in this case, and for me, it definitely would.
Posted by: Pixy Misa at Sunday, February 19 2012 11:25 PM (PiXy!)
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Hey, Pixy. I can't log into blog.mu.nu. I'm getting an Internal Server Error page. Could you have a look at that? Thanks! :-D
Posted by: Tuning Spork at Monday, February 20 2012 11:40 AM (yh6+P)
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Spork, I'll get that fixed ASAP, but in the meantime try the backup login at blog2.mu.nu.
Posted by: Pixy Misa at Monday, February 20 2012 03:49 PM (PiXy!)
Do you remember when I whined incessantly about the spam on Ace's blog, and you finally tried to block me while you and Den Beste shamed me for my awesome ability to whine about stuff?
Well, sorry for all of that, but more importantly, congratulations on fixing the spam problem! If it's not a secret, how did you accomplish it?
*fingers crossed that it was one of my ideas*
Posted by: Kevin at Monday, February 20 2012 07:26 PM (3o64G)
12
I'm not sure exactly what did the trick. I updated the spam filter to scan the database for repeat offenders, find all the IP addresses they use, and ban them en masse.
I also spent several hours manually identifying spam and zapping the hell out of it (and banning people the same way).
It worked a lot better than I'd expected; spam levels have gone way down.
Posted by: Pixy Misa at Monday, February 20 2012 09:12 PM (PiXy!)
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Thanks, Pixy! The main login is still out, but the backup worked like a charm.
Posted by: Tuning Spork at Monday, February 20 2012 10:25 PM (yh6+P)
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Original address should be happy again now as well.
Posted by: Pixy Misa at Wednesday, February 22 2012 11:42 AM (PiXy!)
Which one, though? One of the stable ones or one of the metastable ones?
Wan.
Where did those come from? I'm sure they weren't there before.
Aww, now they're gone again.
Guess it's one of the metastable ones then.
Wan.
The robot fights are formulaic, but the characters and the character designs work for me, as does the art style generally and the music, both op/ed and incidental.
It's nothing groundbreaking, but it has a beat and you can dance... I mean, it's enjoyable enough so far.
Two and one half little fishies out of four. Wan.
Now you see 'em...
Now you don't.
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Wednesday, January 18
Ano Natsu De Matteru
Also known as spoiler.
This one is actually good - funny, well-written, well-acted, beautifully drawn, and willing to hit the tropes head-on or dodge them balletically as its whim takes it.
One thing that intrigued me while watching the show was when it was set. One, no cell-phones or computers anywhere; can't be twenty-first century. Two, skirt length, can't pre-date the mid-60's. Architecture (the school has a large, curving glass wall, for example) and transport (the very few cars we see are neither boxy nor sleekly curved) both suggest the 80's or 90's. The male lead has a Super-8 film camera, and it's not highlighted as an anachronism, which points to the early 80's. But there are shelf stereos - CD only - and the cordless phones are bulky but not that bulky, which suggests at least the late 80's, probably the 90's.
That aside, it has a busty redhead, a tomboyish girl who goes hmph, and a twintailed girl who goes ufufufu.
Oh, and railcars. All in all, it's a real throwback, a 90's style comedy with 2012 production values, and definitely one I'll be watching.
Posted by: Pixy Misa at Thursday, January 19 2012 10:02 AM (PiXy!)
3
There's apparently circumstantial evidence that the series is set relatively recently. The source I ran across is 8thsin's TL notes and observations.
Posted by: Chris Siebenmann at Wednesday, January 25 2012 04:02 AM (YmdZq)
4
It's good to know that I'm not the only one suffering from Engineer's Disease.
Posted by: Steven Den Beste at Wednesday, January 25 2012 04:22 AM (+rSRq)
5
This show is definitely relevant to my interests. Why is it, then, that I can't get more than two minutes into the first episode without sighing and closing the player?
I want to watch it. I wanted to watch it the moment I heard about it. I like Please Teacher, I LOVED Please Twins, I should be drooling over this one like something that drools a lot.
Maybe it's my mood.
Posted by: Wonderduck at Wednesday, January 25 2012 04:40 PM (f/6aJ)
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Possibly. There are shows that I really like but can only watch at certain times.
Posted by: Pixy Misa at Wednesday, January 25 2012 05:31 PM (PiXy!)
Papa no Iukoto wo Kikinasai! Also known as Oh, right, the whole of Wikipedia is blacked out.
A college-aged boy ends up looking after his niece and step-nieces after their parents are lost in a plane crash. Some genuine moments of comedy and tragedy, but the storytelling is heavy-handed and it strays too close to ick territory for my liking.
Could be worse. Knowing the Japanese, could be a lot worse.
Two little fishies out of four. Maybe half a point more if we get to see more of the monorail. Monorails are good.
1
I dunno, what is the system? If it's ALWEG, I'll take it, but the hanging French shit buys no favours from me. Even the Moscow-style Intamin leaves me cold.
Posted by: Pete Zaitcev at Thursday, January 19 2012 08:21 AM (G2mwb)