Thursday, November 20

Geek

Space Aliens R Us

There are many candidates for the second-best computer game of all time.

Railroad Tycoon. Fallout. Populous. Elite. Planescape: Torment. Sim City. Master of Magic. Civilization. Empire. Nethack. Baldur's Gate. Marble Madness. Syndicate. Dune 2.

But there's only one choice for the best: X-Com, also known as UFO: Enemy Unknown.

In UFO, you run the agency that is responsible for tracking, well, UFOs. When the things start actually landing and causing havoc, you have to take a squad of poorly-equipped, ill-trained troops to the site to deal with the problem.

So, it's a squad-level tactical game, right? Those are a dime a dozen. There are even plenty of good ones - Fallout Tactics is one I like.

Well, yes. And no.

In most such games, your squad is limited in size for entirely practical reasons. In Fallout Tactics you have a squad of six. That's pretty common.

In UFO, your squad is limited too - but it's not arbitrary. You can only have so many troopers because that's all that will fit on the plane you use to fly them out to the UFO site. Which would just be a neat explanation for the limit, if it weren't for the fact that in the game, you can actually buy (or even build) bigger and better aircraft - and if you do, you can have a larger team on the ground. In the late stages of the game, you can field a couple of dozen troops on a single mission if you choose.

Even better, this is not necessarily a good thing. The aliens, you see, have mind-control powers. If you have two dozen troops on the ground, there's sure to be one weak-willed individual who gets taken over. And it's usually the guy with the grenade launcher. You can lose more soldiers that way than from the aliens' ray guns, or the brain-suckers.

In Fallout Tactics, after every mission you return to base. There, you can sell any excess goodies you, uh, liberated during the mission to the quartermaster. And you can buy the equipment you need for your next mission.

Um, hang on. I'm supposed to pay for my equipment. And - I'm not getting paid for this? And you get to pick the operations and do the planning? If this wasn't a game, I suspect you'd have some difficulty finding new recruits.

No such nonsense in UFO. You have a base to return to between missions, sure. You build that base yourself. You design it to your own liking. It's your centre of operations: aircraft hangars, dorms for your troops, labs for your scientists, workshops for your engineers.

Want multiple bases? Fine. If you have the cash, you can buy land for a new base. You get to choose the location. You get to lay it out just the way you want. You get to hire the new staff.

When your squad returns with captured alien gizmos, you don't sell them: You give them to your scientists. They can investigate the devices (and likewise any captured aliens or alien remains) and improve your knowledge. And that can give you better equipment designs, which your engineers can then build. Get your own alien zap guns! Build your own UFO, even!

More: Your base isn't just an operations centre. If the aliens catch on, they can conduct a raid right in your base. (And you're in deep trouble if you lose that fight.)

And where does your money come from? Well, various nations are contributing funds to your operation. If they're not happy with your performance, they will reduce or cut off the funding. If you concentrate your activities in one part of the world, the other parts will get unhappy. If you try to cover every continent, your forces will be stretched thin.

If you spot a UFO over Canada and send out your only chase plane, you can't do much if another UFO is sighted in Brazil. And if the one in Brazil lands and attacks the populace, and the one in Canada puts on a burst of speed and escapes (in the early stages game, most of the UFOs can outrun the fastest human aircraft, making these chases difficult), it doesn't look good on your record.

What if you could attack the UFOs in the air, rather than just chasing them? Go for it. If you have one of the better combat planes (which aren't necessarily the best for carrying your troops on missions), you can try your luck at shooting the things out of the sky. If you succeed, you end up sending your squad out to a crashed UFO, with most of the aliens already dead.

In Tropico 2: Pirate Cove, you run the pirate island. You build ships and hire pirate captains and send them out and... They get sunk. You don't get to see this. You don't see the pirate action at all. The ships go out. The ships come back. Or not. It's like half the game is missing. Sure, it's fun building and running a pirate island, but where's the rest of the game?

It's not like this in UFO. It's all there: squad-level combat. Nursing your favourite troops through dangerous missions because their skills improve with experience. Hiring new recruits. Building and defending your bases. The R&D track - indeed, multiple R&D tracks: Should you research the aliens themselves first, or their weapons? The strategy: Where to build your bases to best cover the world. What to look for in recruits. Where to best spend your money. Which UFOs to chase after, and which to let go. Even the political: If you don't keep the funding nations happy, there goes your cash stream.

The designers of UFO thought the game through from start to finish. Everything that should be there is there. Nothing is fixed arbitrarily; there are no predefined missions (though the game has a limited number of designs for combat sites, so you will see repeats after a while). And then there are the grace notes: The aliens are, as it turns out, cattle mutilators, and you will find the remains of their handiwork. There are the obligatory leaping brain-eaters. There are the aliens, too, in all their various guises. And at the end of the game - assuming you survive - you can build a spaceship and take the battle to the enemy in their base on Mars.

The classic original spawned a variety of sequels and spin-offs, but none of them are as good. In Terror from the Deep, you are fighting an underwater menace. Which would be a great expansion for the original, but is not a significant new game in itself. In Apocalypse, the political aspect of the game is expanded - you even have some humans co-operating with the aliens - but gameplay is now restricted to a single city. It's nice having your little squad cars running around, and raiding the offices of suspected collaborators. It would be wonderful if that were an expansion to the original game. Raid the offices of, say, Aidemydni, and find out that they really are a bunch of translunar chiroptera rather than just acting that way.

The graphics of the original game aren't up to today's standards, of course. But the gameplay is years ahead of almost everything that reached the shelves in 2003. It's simply better designed, and it's more fun to play.

This is why it's always important to study the classics.

Update: There's an interesting interview with one of the designers of the X-Com game that never was, Genesis, here. With pictures and everything.

Posted by: Pixy Misa at 09:55 AM | Comments (2) | Add Comment | Trackbacks (Suck)
Post contains 1278 words, total size 7 kb.

1 Dune 2 was ground breaking, with the game type being perfected in Command & Conquer. Populous was a hell of a lot of fun, though I found a few of the scenarious to impossible to win. Civilization was great, but I found the game to be too tedious when your empire was large and advanced. You spent way too much time micromanaging your cities because the limited intelligence of the "automanager" was a spell for disaster. I still play Masters of Magic and Masters of Orion (the first one). I lost my disk for the second one and just bought MOO3, but haven't played it yet. I played Diablo 2 WAY too much, but finally burned out on that game. We even went so far as to create our own closed realm for D2X to get away from the cheaters on the official realms. In my opinion, the #1 flaw in D2X is your character's abilities are too tightly tied to the quality of the equipment. You could have a character with skills that you planned perfectly, and you would suck if you didn't have the best quality gear.

Posted by: Rossz at Thursday, November 20 2003 02:21 PM (43SjN)

2 You make me want to hook up my NES and play Uncharted Waters again....

Posted by: Susie at Thursday, November 20 2003 04:41 PM (0+cMc)

Hide Comments | Add Comment

Comments are disabled. Post is locked.
53kb generated in CPU 0.0136, elapsed 0.1077 seconds.
56 queries taking 0.0997 seconds, 328 records returned.
Powered by Minx 1.1.6c-pink.