Meet you back here in half an hour.
What are you going to do?
What I always do - stay out of trouble... Badly.

Thursday, September 23

Geek

Peccavi*

Zombie GoG returns, apologises, promises Baldur's Gate, free beer, kittens.

*

Posted by: Pixy Misa at 03:23 AM | Comments (4) | Add Comment | Trackbacks (Suck)
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Wednesday, September 22

Geek

Twitter Has Worms

Albeit little ones; they have to fit into 140 characters.  It's an XSS idiot programmer vulnerability.

More verminiferous details at Sophos.

Posted by: Pixy Misa at 12:00 AM | Comments (3) | Add Comment | Trackbacks (Suck)
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Monday, September 20

Geek

Where Oh Where Has My Little GoG Gone?

DRM-free online game store GoG.com is now gone.com:
Dear GOG users,

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past two years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.

On a technical note, this week we'll put in place a solution to allow everyone to re-download their games. Stay tuned to this page and follow us on Twitter and Facebook for updates.

All the best,
GOG.com Team
Their Twitter stream says:
The official statement from GOG's management about the situation will be announced soon. We'll have more details about this tomorrow.
Speculation is that it's a publicity stunt and they'll be back soon, possibly under a new name.  If that turns out to be true, then it's...  Worst.  Publicity.  Stunt.  Ever.

Update: Smelling more like a stunt by the minute.



Yes, as others have noticed, that there at 0:13 just before the fade is Baldur's Gate.  If they release the Infinity Engine games, I will welcome them back with open arms.  Then punch them in the face.  Then give them my money.  Then probably punch them in the face again.

Posted by: Pixy Misa at 09:04 AM | No Comments | Add Comment | Trackbacks (Suck)
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Wednesday, September 08

Geek

Thunking Out Loud

About a year ago, when I frequently found myself working through the night doing system maintenance, I signed up for three online games: Billy vs. Snakeman, Tribal Wars, and some fantasy role-playing game whose name escapes me.

Within a few weeks I abandoned two of them.  Tribal Wars because it's a zero-sum game: Beyond a certain point you can only advance by destroying other players and ruining their day.  And the forgotten FRPG because it was kind of dull - not only did you not have to worry about being wiped out by other players, you hardly even had contact with them.

Billy (as it is known) I am still playing daily after a year.

Why?
more...

Posted by: Pixy Misa at 02:27 AM | Comments (2) | Add Comment | Trackbacks (Suck)
Post contains 1802 words, total size 11 kb.

Monday, September 06

Geek

From The Cities FAQ

Q: If I draw a Clock and a 13 of Entropy, can I play the Clock to loop the Entropy?  Will this actually net me negative entropy on regular challenges?

A: Yes.

Since cards group, and Flux cards force inversion on adjacent lower-order Fluxes of the same suit, there is no unmodified hand that can result in negative entropy.  With a looped E13, however, the two Entropy cards match and no inversion is forced, for a net benefit of 26, which means a net negative entropy on regular challenges during Books 1 and 2.

The downside is that all looped hands are classed as Temporal Anomalies and draw Paradox cards to your deck.  This means your hand will be stable for at most 13 turns before a forced discard.  (Looped teams are TAs too, but are stable until a Paradox specifically breaks the team.)

To truly mess things up, though, you need to draw a Time card and the 13 of Chaos to a Book 3 hand, loop the Chaos, and perform an Inverse World Foul.  Done correctly, this will leave every Book 1 and 2 player outside your own state trapped in a Negentropic Paradox Loop until the end of the current cycle.

I'm working on a design for an online game.  Think of it as Contract Bridge crossed with Go crossed with Mornington Crescent.  It's called Cities.

Posted by: Pixy Misa at 03:35 AM | Comments (6) | Add Comment | Trackbacks (Suck)
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Sunday, September 05

Geek

Terafied

I am now signed up on my ISP's new 1TB plan, after realising that it is actually 20% cheaper than my old plan.

So...  Is there anything worth downloading?

Posted by: Pixy Misa at 03:38 PM | No Comments | Add Comment | Trackbacks (Suck)
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