Tuesday, February 02
Olazimir!*
Civilizations Wars is like a cross between Phage Wars (population and combat mechanics) and Gemcraft (main map, skill levels and unlockable game modes). In itself, that's no bad thing: Phage Wars has a neat combat system and Gemcraft is a solid tower-defence game with a great campaign and skill structure around it.
But Civilizations Wars doesn't look like Phage Wars or Gemcraft. It looks like this:
Opening credits... In a Flash game?
Awesome opening credits at that.
When three tribes go to war...
Yay turtles!
Replaying the first map, mopping up the last of the Roman-type tribe. You can see a bunch of my Golems at left, being utterly ineffectual.
My Egypt-type armies are on the move!
It smells like... victory!
It's a fun mini-4X game with some really cool artwork. Definitely worth taking a look.
* Well, that's what it sounds like they're saying.
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Civilizations Wars is like a cross between Phage Wars (population and combat mechanics) and Gemcraft (main map, skill levels and unlockable game modes). In itself, that's no bad thing: Phage Wars has a neat combat system and Gemcraft is a solid tower-defence game with a great campaign and skill structure around it.
But Civilizations Wars doesn't look like Phage Wars or Gemcraft. It looks like this:
Opening credits... In a Flash game?
Awesome opening credits at that.
When three tribes go to war...
Yay turtles!
Replaying the first map, mopping up the last of the Roman-type tribe. You can see a bunch of my Golems at left, being utterly ineffectual.
My Egypt-type armies are on the move!
It smells like... victory!
It's a fun mini-4X game with some really cool artwork. Definitely worth taking a look.
* Well, that's what it sounds like they're saying.
Posted by: Pixy Misa at
12:34 AM
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