Yes, it's an updated X-COM clone. Of course, updatedX-COMclones already exist, but they've failed to recapture the magic, and there's a real X-COM coming soon, but it's been simplified from the original, so there's still room for another attempt.
Purely Coincidental, I Tells Ya. Purely Coincidental.
Although the game may vaguely resemble a familiar family entertainment...
Okay, although the game may closely resemble a familiar family entertainment, it's not like it at all. It works rather in reverse, starting with a bustling happy city and proceeding toward the titular doom, the winner being the player bringing about their particular form of doom first.
And the special editions ($75 and up) come complete with pewter figures of the Elder Gods, which is not something you want to miss.
So Adobe's new software rental model is finally out, and a lot cheaper than the previous version. And I noticed that they're offering a significant discount if you sign up for a full year and already have a license for any of their professional products version CS3 or later. Given the number of applications and bundles I've bought over the years, surely I'd have something that will do the trick.
So, let's see (shuffle, shuffle...) Macromedia Suite Version 8? Probably not. Aha, Fireworks CS3 license key. Type type type... Achievement unlocked: 40% discount! Achievement unlocked: Adobe Everything!
I will of course be too busy to ever do anything with any of it, but that's not the point. The point is, mine!
Update: There we go, I now have working installs of CS3, 4, and 5 Design Premium, and CS6 Master Collection. Skipped over CS5.5; it didn't really seem worth the effort.
No servers are on fire today, so I can spare a moment to check over my Kickstarter pledges.* Only two of the projects I backed have failed so far. Bit of a shame in both cases; MetaCell II looked interesting, and Popchilla's World looks like a good idea and something worth developing.
Starlight Inception didn't look like it would make it until about an hour before it ended, when the pledge rate suddenly went through the roof.
These have reached their goals and are still open. I'm really looking forward to Grim Dawn, which has been in development for a couple of years and already looks awesome. And Almond Quest is as cute as a bug sandwich.
The others are all pen-and-paper RPG projects, which are just thriving on Kickstarter. Without the uncertainties and expenses of computer games, or the odd production requirements of board games, they can set small goals for quirky projects, and very often, exceed them by miles.
Together with Hasbro / WotC / TSR's remakably liberal licensing of the older versions of AD&D, this has generated a mini RPG boom.
And these still need your help!
Drifter is a space trading game in the tradition of Elite; it's mostly complete on iOS and raising funds for a Windows & Mac port. It's doing pretty well with more than 50% of the goal raised so far.
Kinetic Void is a spaceflight sandbox adventure thingy. I think the loose definition and the fact that it's at an earlier stage of development (so no gameplay videos) are hampering the pledge drive. Still, I was willing to toss $10 at a potentially interesting indie game.
Republique is an SF action game for iOS / Windows / Mac. They've already raised $300k out of an ambitious $500k, but with less than three days to go, it's looking shaky.
Light Table is an experimental free-form programming IDE, one that gets out of your way and lets you code. If you've seen a recent version of something like Visual Studio, or even something like PyCharm (which I use) you'd likely know why this interests me. Visual clutter is the order of the day; PyCharm is wonderfully functional by very annoying to actually use.
On a good day I can spend 10 hours in an IDE, so if something comes along that makes me even 10% more productive, or even just 10% happier, it will pay for itself in no time.
Light Table has nearly reached its goal, but they're looking to raise more money to added support for more languages, and Python is the first stretch goal.
Update: Last Minute Surges 'R' Us, and Republique crosses the finish line with 8 hours to spare.
Drifter: A Space Trading Shut Up and Take My Money.
Okay, sometimes the developer isn't the ideal spokesman for the game, so here's some footage of the game itself:
The game is already well into development for iOS (iThingies); the Kickstarter project is to raise funds to do Windows and Mac ports. They've raised 20% of their target in 20 hours, so it's looking promising. Just $10 for the digital download.
Dang. I hate to bother you for like the 5th time, Pixy, but I just got this message while trying to post at Ace's:
Your IP address (188.8.131.52) has been banned. If you feel this is in error, please contact the blog owner by email.
Now, as you and I know, I can be a douchebag in the comment section. But I'm fairly confident that I haven't been rude in ANY comment section since you and Den Beste belittled me on this site, almost a year ago. Can you fix this?
Thanks in advance.
Posted by: Kevin at Saturday, May 05 2012 10:22 AM (3o64G)
There's an automatic filter that will ban you if you trip certain switches (it takes 5 points for a comment to be rejected by the spam filter, I think it's 25 points for a ban).
I'll get you unbanned now.
Posted by: Pixy Misa at Saturday, May 05 2012 12:48 PM (PiXy!)
Steven, yes, they have Elite/Frontier very much in mind with this. I'm happy to throw $10 at them to see if they can recapture the Elite magic.
They've made a good start with the musical score, and it looks pretty, if a bit aseptic.
Posted by: Pixy Misa at Saturday, May 05 2012 12:50 PM (PiXy!)