Posted by: Pixy Misa at Thursday, June 13 2013 12:27 AM (PiXy!)
4
Either of you wanna share with the rest of the class, who don't read Japanese?
Posted by: RickC at Thursday, June 13 2013 09:10 AM (WQ6Vb)
5
㨠to
㪠na
り ri
ã® no
ト to
ト to
ムro
The first four symbols are hiragana; the last three katakana. Because using just one alphabet would be too easy.
Posted by: Pixy Misa at Thursday, June 13 2013 12:55 PM (PiXy!)
6
And the spoiler gave it away. I haven't actually seen that; I'll try to watch it this weekend.
Posted by: RickC at Saturday, June 15 2013 11:14 AM (WQ6Vb)
Some day I'll have time to return to Mun and rescue my stranded kerbonaut (product of an almost successful Munar landing). In the meantime, let the updates roll!
Posted by: Pixy Misa at
04:48 PM
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Thursday, May 30
Girl Genii
Studio Foglio is running a Kickstarter drive to print the new volume 12 and bring older volumes of Girl Genius back into print. It's been a not-entirely-unexpected runaway success, unlocking all sorts of stretch goals, including PDF versions of all 12 volumes. Which are included as a bonus if you buy volume 12. Even if you buy volume 12 as a PDF. Which costs a very reasonable $10.
Yes, for the next four days you can get the entire series in PDF form for ten bucks.
Or $275 plus shipping for the full series in physical softcover form. Shipping being another $95 to the far side of the world.
1
Signed up for the paper copies. (Girlfriend was missing 10 of 12...)
Posted by: Avatar_exADV at Thursday, May 30 2013 04:30 AM (GJQTS)
2
Never could get into that series. Perhaps it was the authors inserting themselves as characters or more deserving graphic works being beaten out for a Hugo award?
Posted by: TPH at Thursday, May 30 2013 03:32 PM (Vk2pI)
3
There are no more deserving graphic works currently being made. Except possibly Gunnerkrigg Court. That being said, I thought Kickstarter was for projects that can't get financing in the normal course of affairs. Girl Genius has been such a big hit, I'd expect the Foglios to be able to publish as needed.
That reminds me, I need a color copy of the first volume, mine is still the old black-and-white original.
Posted by: Mitch H. at Thursday, May 30 2013 10:35 PM (jwKxK)
4
please tell me how to attach a file in a message on this site
Posted by: Akunovski at Friday, May 31 2013 04:38 AM (KsOaV)
Amid all the random craziness and angst that makes up my life these days, there's a steady drip of light in the form of brick-based role-playing-strategy-gamey-things.
The aptly named Cube World. No idea when it's coming out.
Fifteen months ago, I was looking forward to only two games - Mass Effect 3 (which EA managed to fuck up, though not irredeemably), and Torchlight II, which was pretty good, though I remember the first more fondly.
Since then, we've had a new XCOM game, EA has announced, launched, and irrevocably ruined SimCity - to the point where the major feature announced for The Sims 4 is that it will be single player - I've discovered KairoSoft, and Kickstarter has exploded onto the indie gaming landscape like a big bomb made of money. Starboundis on its way, and Terraria has been revivified. Kerbal Space Program is amazing, but requires more time than I have (which is zero) to really get anywhere. We've got four major new isometric party-based single-player role-playing games on the way, with the first (Shadowrun) due next month.
And now we have these voxel-based games like Stonehearth and Cube World which take a fascinating tack, using the absurd amounts of graphics power that we have at our disposal today (you can get 1.8 TFLOPS for less than $150) to make games that manage to look endearingly retro and fluid and engaging at the same time. I can't wait for them to come out so that I can not have time to play them either.
Oh, and here's the gameplay trailer for Stonehearth, without the talky bits.
Bunny!
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Friday, May 03
Wombat!
4:09
The game is apparently in a very early state (despite appearances); the developers estimate there's a good 16 months of work before release. With any luck the millions of dollars they raise over the next few days will help speed things along.
The Starbound pre-order has passed the meelion-dollar mark and bagged all three stretch goals set so far (a new alien race, alien fossils, and alien starter pets). No telling yet what else may be in store, but the development team - some of whom had taken second jobs in order to keep things going - are apparently still slightly dizzy from their unexpected success.
The Torment2: Tidy Numerology Kickstarter Drive Bonus Paypal Round hasn't quite tipped the project over the $4.5 meelion dollar mark for the final stretch goal - an in-game Fortress of Tormentitude player stronghold. But it got pretty darn close, and with (apparently, significantly) lower than average payment failure rates, inXile have deemed their fundedness sufficient to add that particular fig to the pudding anyway.
Since these are two of the games I'm most looking forward to, this news is most welcome.
Oh, and Futurama got cancelled again. But it had a decent run in the end.