Friday, February 10

Geek

There Is Probably Someone Out There

Who can use this information, so here it is.

If you were developing a Neverwinter Nights module, and then your computer violently exploded because, for example, you were running Windows ME with 768MB of memory, and then you installed Neverwinter Nights on your new computer and discovered to your delight that you had a recent backup of your work and then discovered to your dismay that when you try to load it into the NWN toolset it comes up with the error "The specified file could not be found", it's probably just because you installed NWN in a different directory and somewhere it's hardcoded the filepath and refuses to read the file even though the file is right there dammit and in fact the only reason it can't read the file is because it just did read the file, then the solution is ModPacker.

Use ModUnpacker to unpack your module; use ModPacker to pack it again; drop the resulting module back in your modules directory; and it will work.

Posted by: Pixy Misa at 08:23 AM | Comments (1) | Add Comment | Trackbacks (Suck)
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1 Procrastination.....naaa not me. Just figured out that *this* was your home on the net....The blog name rung a bell....but the buddists must be right...if a bell rings in a vacume (my head) it sure don't make a sound. Anyhow, are you still involved in NWN modding? Or spend anytime over there? Just curious as my better half and I used to frequent a couple of the social mods. She loves POA. Now I am addicted to the mmorps (mostly from Korea)...at least until NWN2 finally makes it's way to the shelves.

Posted by: GuyS. at Thursday, February 16 2006 02:08 PM (oyWHq)

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