In all seriousness: As soon as it was announced that you can't pause, can't save when you want, and have to be attached to Blizzard's servers to play at all? They lost my sixty bucks, right then and there.
Posted by: GreyDuck at Friday, May 18 2012 11:33 PM (Buiw/)
Yes, you, who thought it would be a great idea to ruin people's websites with your horrible spam when it gave you a tiny boost on Google, and, now that your misdeeds have caught up with you, are issuing entirely baseless DMCA complaints -
I will cheerfully remove the offending links. Not only that, but I will also ban all the IPs involved, all IPs registered to your company, all URLs and trademarks and product names, and anything else even remotely associated with you or your business, from ever appearing on any site I run.
And may your businesses, whose names you value so highly, founder, fail, and rot in bankruptcy hell.
1
Spammers are issuing DMCA complaints? On what basis, exactly?
Posted by: Avatar_exADV at Wednesday, May 16 2012 04:02 AM (GJQTS)
2
I take it, the rights holders file complaints for spammers who advertise for them.
Posted by: Pete Zaitcev at Wednesday, May 16 2012 06:37 AM (5OBKC)
3
I'm confused, too. How can there be a DMCA complaint? (The idea of them sending a takedown notice would utterly idiotic.)
Posted by: Steven Den Beste at Wednesday, May 16 2012 07:06 AM (+rSRq)
4
These DMCA complaints have no legal basis. That doesn't stop the fuckheads in question from filing them, and it doesn't stop the complaints from being a headache for me.
Posted by: Pixy Misa at Wednesday, May 16 2012 12:34 PM (PiXy!)
Yes, it's an updated X-COM clone. Of course, updatedX-COMclones already exist, but they've failed to recapture the magic, and there's a real X-COM coming soon, but it's been simplified from the original, so there's still room for another attempt.
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Sunday, May 13
Purely Coincidental, I Tells Ya. Purely Coincidental.
Although the game may vaguely resemble a familiar family entertainment...
Okay, although the game may closely resemble a familiar family entertainment, it's not like it at all. It works rather in reverse, starting with a bustling happy city and proceeding toward the titular doom, the winner being the player bringing about their particular form of doom first.
And the special editions ($75 and up) come complete with pewter figures of the Elder Gods, which is not something you want to miss.
If you know what's good for you.
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Friday, May 11
Creatively Clouded
So Adobe's new software rental model is finally out, and a lot cheaper than the previous version. And I noticed that they're offering a significant discount if you sign up for a full year and already have a license for any of their professional products version CS3 or later. Given the number of applications and bundles I've bought over the years, surely I'd have something that will do the trick.
So, let's see (shuffle, shuffle...) Macromedia Suite Version 8? Probably not. Aha, Fireworks CS3 license key. Type type type... Achievement unlocked: 40% discount! Achievement unlocked: Adobe Everything!
I will of course be too busy to ever do anything with any of it, but that's not the point. The point is, mine!
Update: There we go, I now have working installs of CS3, 4, and 5 Design Premium, and CS6 Master Collection. Skipped over CS5.5; it didn't really seem worth the effort.
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Thursday, May 10
Things That Are Sort Of True #1
The last veteran of the Crimean War only died in 2004.
No servers are on fire today, so I can spare a moment to check over my Kickstarter pledges.* Only two of the projects I backed have failed so far. Bit of a shame in both cases; MetaCell II looked interesting, and Popchilla's World looks like a good idea and something worth developing.
Starlight Inception didn't look like it would make it until about an hour before it ended, when the pledge rate suddenly went through the roof.
These have reached their goals and are still open. I'm really looking forward to Grim Dawn, which has been in development for a couple of years and already looks awesome. And Almond Quest is as cute as a bug sandwich.
The others are all pen-and-paper RPG projects, which are just thriving on Kickstarter. Without the uncertainties and expenses of computer games, or the odd production requirements of board games, they can set small goals for quirky projects, and very often, exceed them by miles.
Together with Hasbro / WotC / TSR's remakably liberal licensing of the older versions of AD&D, this has generated a mini RPG boom.
And these still need your help!
Drifter is a space trading game in the tradition of Elite; it's mostly complete on iOS and raising funds for a Windows & Mac port. It's doing pretty well with more than 50% of the goal raised so far.
Kinetic Void is a spaceflight sandbox adventure thingy. I think the loose definition and the fact that it's at an earlier stage of development (so no gameplay videos) are hampering the pledge drive. Still, I was willing to toss $10 at a potentially interesting indie game.
Republique is an SF action game for iOS / Windows / Mac. They've already raised $300k out of an ambitious $500k, but with less than three days to go, it's looking shaky.
Light Table is an experimental free-form programming IDE, one that gets out of your way and lets you code. If you've seen a recent version of something like Visual Studio, or even something like PyCharm (which I use) you'd likely know why this interests me. Visual clutter is the order of the day; PyCharm is wonderfully functional by very annoying to actually use.
On a good day I can spend 10 hours in an IDE, so if something comes along that makes me even 10% more productive, or even just 10% happier, it will pay for itself in no time.
Light Table has nearly reached its goal, but they're looking to raise more money to added support for more languages, and Python is the first stretch goal.
Update: Last Minute Surges 'R' Us, and Republique crosses the finish line with 8 hours to spare.
* INAA.
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Saturday, May 05
Currently Hiring
Tech support fairies. Must have own wings and fairy dust.
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We Interrupt These Faces For
Drifter: A Space Trading Shut Up and Take My Money.
Okay, sometimes the developer isn't the ideal spokesman for the game, so here's some footage of the game itself:
The game is already well into development for iOS (iThingies); the Kickstarter project is to raise funds to do Windows and Mac ports. They've raised 20% of their target in 20 hours, so it's looking promising. Just $10 for the digital download.
I wonder if this game is supposed to be a modern reboot of "Frontier: Elite II". That's sure what it looks like.
Posted by: Steven Den Beste at Saturday, May 05 2012 03:56 AM (+rSRq)
3
Dang. I hate to bother you for like the 5th time, Pixy, but I just got this message while trying to post at Ace's:
Your IP address (207.191.102.33) has been banned. If you feel this is in error, please contact the blog owner by email.
Now, as you and I know, I can be a douchebag in the comment section. But I'm fairly confident that I haven't been rude in ANY comment section since you and Den Beste belittled me on this site, almost a year ago. Can you fix this?
Thanks in advance.
Posted by: Kevin at Saturday, May 05 2012 10:22 AM (3o64G)
4
There's an automatic filter that will ban you if you trip certain switches (it takes 5 points for a comment to be rejected by the spam filter, I think it's 25 points for a ban).
I'll get you unbanned now.
Posted by: Pixy Misa at Saturday, May 05 2012 12:48 PM (PiXy!)
5
Steven, yes, they have Elite/Frontier very much in mind with this. I'm happy to throw $10 at them to see if they can recapture the Elite magic.
They've made a good start with the musical score, and it looks pretty, if a bit aseptic.
Posted by: Pixy Misa at Saturday, May 05 2012 12:50 PM (PiXy!)
Yeah, there are projects where that is only barely a parody. Fortunately, they've failed.
Posted by: Pixy Misa at Saturday, May 05 2012 12:56 PM (PiXy!)
7
Thanks much. But it still didn't work. I typed in 'test' followed by clicking 'post', and it still said:
Your IP address (207.191.102.33) has been banned. If you feel this is in error, please contact the blog owner by email.
If you can fix it, that would be great. But it's not that big of a deal. Ace.mu.nu is ridiculous. It's so frickin' big! You've created a monster, Mr. Misa.
Posted by: Kevin at Saturday, May 05 2012 01:19 PM (3o64G)
8
Regarding the failed project, that guy needs to hire someone to be his spokesman. He's even uglier than I am.
Posted by: Steven Den Beste at Saturday, May 05 2012 01:24 PM (+rSRq)
9
Sorry Kevin, got distracted by a pack of wild monkeys. Should be good to go now.
And the credit for Ace of Spades really goes to Ace and his crew; I just change the light bulbs.
Posted by: Pixy Misa at Saturday, May 05 2012 01:32 PM (PiXy!)
10
Fixed! Of all of the Pixy Misas in the world, you are by far my favorite Australian one.
Thanks!
Posted by: Kevin at Saturday, May 05 2012 02:09 PM (3o64G)
I've been tinkering with RPG Maker VX Ace the last hour or so.* It's a system for building old-school JRPGs - think Final Fantasy III or thereabouts.
It's got the usual tools you'd expect, like a tile-based map painter, event triggers, a database where you can define characters, classes, skills, monsters, equipment and so on, and a neat little character designer that creates a portrait and matching sprite like so:
Yes, a winged bunny girl.
And it's programmable in Ruby. It doesn't have the full Ruby standard library - for good reason, because that would make it too easy for games to mess up your system - but it has the full language and a useful set of game libraries.
If you don't mind the old-school graphics, it looks like it's a very flexible system. You can alter all the standard character classes, skills, spells and so on to fit your own design, and anything you can't create directly in the game tools can be scripted in Ruby.
So if you're a programmer with no art skills to speak of looking at creating an early 90's JRPG of your own, you might want to give it a whirl.
* While waiting for athree failed RAID arrays to be repaired.
Comparing Kurumi (Xeon E3 1230), Midori (Opteron 6272) and A12 at my day job (dual E5 2620)
Threads
Kurumi (E3 1230)
Midori (6272)
A12 (E5 2620 x2)
1
385
289
241
2
771
564
477
4
1216
1085
958
8
1627
1819
1930
16
1629
2116
3032
32
1626
2178
3126
The E5 2620 is the only dual-socket system, and is the most expensive of the three. It also offers the best performance under heavy load - not surprising given the greater CPU resources - but as expected, lags behind under lighter loads due to the slower clock speed.
My performance model predicted a peak score of 3055; it actually outperformed that slightly, but I was pretty close.
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Saturday, April 28
Hadn't Thought Of That
If time travel is possible but causality still holds, then P = NP.
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So, we have 2009 Universe 1, 2009 Universe 2, 1985, Post-Ppocalypse, and now Post-Opocalypse timelines.
Has anyone done a flowchart of cause and effect in this show? A good detailed one, including the dinosaur wormhole and the white tulip timeloop? I suspect it would end up looking like a map of the London Underground.
Posted by: Steven Den Beste at Monday, April 23 2012 02:44 AM (+rSRq)
2
Good guess, but no. There's a show called Fringe, which started out as a cheap X-Files knock-off, and turned into something other than else.
How much of the back story was planned out in advance I don't know, but it actually makes sense in a way X-Files never did. For values of sense that are perpendicular to the usual kind, but internally consistent nonetheless.
The fact that there even is a back story is a bit of a spoiler, since you don't know any of that going in to the first season. But I think the first season would be easier to get through if you went into it knowing that things will eventually connect together; going in blind it's a bit too monster-of-the-weekish. So it's a good spoiler.
Posted by: Pixy Misa at Monday, April 23 2012 03:09 AM (PiXy!)
3
The payoff for the backstory looks to be finally coming together. Although I need to catch up on the last few episodes. This appears to be the anti-Lost in terms of backstory.
Not that I watched Lost.
Last season, the rift war pretty much kept a single storyline running through most of it. This season is a lot looser, I guess due to the ending of the rift war. Spinning variations on its own cases to play with Olivia's memory.
The characters have always been what drew me consistently and have kept me coming back. Especially Walter.
BTW I was setting up ssh access to do some work on my wordpress setup. Was wondering if the demon is on a nonstandard port as I think I've setup the DSA keys properly.
Posted by: Andrew at Wednesday, April 25 2012 02:24 AM (cB03i)
Kurumi is a 3.2GHz Xeon E3 1230; 4 cores with hyper-threading for 8 logical cores, and turbo mode up to 3.6GHz.
Midori is a 2.1GHz Opteron 6272; two dies on a single package, each with 4 modules with 2 cores each but with some shared resources, for 16 physical cores, and turbo mode up to 3GHz.
The Xeon E3 core is more efficient than the Opteron core, as well as running at higher clock speeds. But the Opteron gives four times as many cores at a very modest price.
Let's see how they run for single-threaded applications, moderately-threaded ones, and then huge horrible messes of applications. These scores are aggregate throughput on my little Python benchmark.
Threads
Kurumi
Midori
1
385
289
2
771
564
4
1216
1085
8
1627
1819
16
1629
2116
32
1626
2178
Hmm.
Things are pretty much as expected up to four threads; the higher clocks and stronger cores on the Xeons outrun the Opteron. At eight threads, the Xeon delivers a better than expected result from hyperthreading, but the Opteron delivers an 80% scaling factor and outstrips the Xeon.
At 16 threads there's no improvement for the Xeon... But there's not much from the Opteron either. At 32 threads there's little change.
So...
The Opteron is 25% slower for single-threaded applications, and 30% faster for multi-threaded ones. The performance at 16 threads is disappointing; that's probably due to a combination of the lower clock speed when all cores are active and the shared resources between core pairs. In fact, the performance gained by the extra cores in the Opteron is less than the gain from hyperthreading in the Xeon. That's a surprise, and one I hope AMD can address in future versions of the chip.
But it supports four times as much memory, so it's a much better chip for large servers.
A dual Xeon E5 2620 (the other option I was looking at) would be as much as 40% faster, based on these benchmarks, but it would also be about 40% more expensive (for the same amount of memory and storage). And - here's the tricky part - up through 8 threads it would offer no advantage at all. A dual E5 2620 would offer 12 full cores vs. 8 dual-core modules, but its lower maximum clock speed would offset the stronger architecture, and it would offer no performance advantage until you get beyond eight threads.
A dual Opteron 6272 would be about 40% faster again - at least, for heavily threaded workloads - and at the same price as the dual E5 2620. But I've decided to go for dual servers once we get to that point.
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Friday, April 20
Unpleasant Morning
The Grim Dawn project on Kickstarter is doing okay - they're up to 44% after three days - but I want to see them at 440% so they can make the game extra double awesome.
If the idea of a slick steampocalypse action RPG appeals to you, hop on over and sign up. $18 gets you the game, DRM-free, and a sense of smug self-satisfaction for sticking it to the lizard. It's from some of the creators of Titan Quest, which I picked up for $3.74 on a Steam sale and then played for about seventy hours.*
Do it. You know it's right.
This message brought to you by the It's Not an Addiction Council for the Promotion of Neat Stuff on Kickstarter.
* In the game, you walk from Greece to China. This takes a while.
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Tuesday, April 17
One Door Closes, You Know The Drill
Wasteland 2 is safely under way with nearly $3 million in hand (actually, just over $3 million counting separate Paypal contributions).
And the long-awated Grim Dawn, from the team that created Titan Quest, has just launched its own Kickstarter project.
Plus, the Shadowrun project is still running, comfortably over a million dollars and going strong.
Oh, and there's an intriguing post-Ragnaroktic role-playing/turn-based-strategy game called The Banner Saga closing in the next few days.
Of course, the first of this generation of big crowdfunded game projects only launched two months ago, so none of them have actually delivered anything yet, and it's possible they could all fall short of their promises even as they are funded beyond their goals. But given what a mess the existing game publishing industry is making of things, that would still be better than the status quo.
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Midori will be main server, with Kurumi handling backup, logging, and monitoring tasks. Depending on how things go, I might end up adding more small servers like Kurumi to act as the web servers while Midori handles databases and applications. Everything is virtualised, so it will be easy to migrate tasks between boxes.
This is a very cost-effective solution too; it's about the same price as one Xeon E5 server, but gives me more CPUs (on the Opteron), faster CPUs (on the Xeon E3), more total memory, and a lot more disk space.
Really looking forward to getting these up and running.
I regularly buy games on Steam and GOG, and I'm ashamed to say I've even bought a game on Origin, but I've only used GamersGate a couple of times, for things that were either drastically cheaper that way or that I couldn't find elsewhere.
I just changed that in a significant way: I bought the 1C pack, the IndieFort bundle, and A-Train 9. About 100 games in total for less than $60.
It's a very mixed bag, but the 1C pack offers more than 80 games for $20, including the well regarded King's Bounty, Men of War, and Space Rangers series. Along with what I'm sure are some real stinkers, but given that the first King's Bounty game alone would set you back $15 on Steam, $5 for another 80 games is pretty amazing value.
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Monday, April 09
Joisey?
Talking to the hosting company in New Jersey, and it looks like mee.nu might be migrating eastwards in the coming months. We have been there before, from late 2005 to 2006. As best as I can recall:
2003 Miami
2004 Lansing, Michigan
2005 Houston
2006 New Jersey
2007-now Dallas
I'm looking for a suitable provider in San Francisco / San Jose to replicate services to the opposite coast, but our main hardware will likely be in New Jersey.
I've got the money to spend on this, but I wasn't eager to upgrade our current systems because it didn't feel like I was getting good value. With this move, we'd be getting more hardware for less money - or a lot more hardware for the same money - which will give me scope to roll out lots of goodies.
I tried out 1.1 but ran into problems with database size and performance. There were new features in the pre-release code to address both of those - specifically, a native JSON library and built-in database compression - but it was such a pain trying to build it* that I gave up and went elsewhere.
But now I can just download it and throw it on a server (or indeed, my notebook) and give it a whirl. So I'll do that.
My attention is on MongoDB at the moment, but CouchDB has some nice features, such as its incredibly robust storage mechanism (it's practically indestructible; you can copy a database while it is being updated and just fire it up on a new server) and its incredibly flexible indexing (anything that you can define in a piece of Javascript code can be an index). And multi-master replication. The problems I ran into were (1) it was seriously slow at transferring large numbers of records, and (2) the database files were really, really huge. So an update that specifically tackles those problems is of considerable interest.
* Erlang with embedded Javascript. Eh.
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Saturday, April 07
Moth-Like Eating Suspected
It looks like something's been nibbling on one of my favourite shirts - there's little holes and tears all over one of the sleeves. It's such a nice colour and a lovely cotton/linen blend too, and I bet I won't be able to replace - [checks online] - well, I guess for $10 the moths can have that one; I've got two more on the way.